This was fantastic. Short but sweet in a creepy way, I felt on edge throughout the entire playthorugh. The ambient sound and minimal design compliment each other nicely, and there were several points when it felt like the game was really messing with me; I never thought the words 'beep beep boop' would make me feel uncomfortable. I saw that the dev was inspired by 'When The Darkness Comes' (another game that I love) and even though I can see the inspiration, it still feels like its own unique little adventure.
Also I was not expecting the lovely little message that came with the ending I got, it was a simple but uplifting moment that put the rest of the game into a new perspective; not ashamed to admit I teared up a little.
So Hasi-b, thank you for not only creating an incredibly atmospheric game but also for the unexpectedly heart-warming words. I look forward to checking out more of your games in the future.
Really just watch my video experience
Very creative and interesting. More of an experience than a game, which I like. Loved the aesthetic.
(copy-pasted from comment)
So I played the game and choosed living, it took me 13 minutes. Mouse sensivity is painfully low, please add option for that. Also, the subtitles for the radio sequence would be a nice thing. About the game -- I actually don't really know what is about. Like... It's kinda scary with that metallic sound, and one level made me sweat (I'm very not horror person). It's probably full of symbolic stuff that I just don't get. However, gettng to the next level more depends on luck than knowing what to do. I think this is a design flaw. For example the moment where I needed to "buy the sun" was not really good communicated -- I tried to pick up the "sun" several times and it worked only at certain angle / spot.
I understand that the author probably wanted me to explore levels and look around, but... It all feels shallow and not as good as it could be in my opinion. Especially when stuff randomly changes when I was not looking at it. I think this is overused here.