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A jam submission

Shopping TripView game page

Submitted by haunty — 8 hours, 13 minutes before the deadline
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Shopping Trip's page


CriteriaRankScore*Raw Score
Use of the Limitation#682.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members

Software used
Unity, Photoshop

Use of the limitation
We tried to make it impossible to complete without exploiting bugs in character movement to get around obstacles.

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the loss of abilities as the game progressed was a bit jarring, but overall it was a decent experience! i do wish there were options other than wasd for movement, but so goes


Cute game!I  really liked it


cute little graphics, loved the design of the character.  I found a small bug where my movement keys got locked sometimes because i was stuck against a wall or in the floor and couldn't move anymore. ( Didn't happen too often ). Otherwise a fun little game. It would also be nice to have some hints to where the items would be or at least the last items, spent quite some time running around looking for the last thing.

Thank you for the feedback. It was our first game and our first game jam both for everyone individually and as a team. There was a lot of polish that we missed out on doing, due to slight miss-management of time.  As well as being very ambitious with the concept.  Getting nice comments really helps with motivation to continue! 


Wow, nice game really! Cheating is well integrated into the gameplay and level design, nice job!


Loved how cute it was, really cool idea too!


This game definitely has a lot of charm, from the goofy (albeit cute) looking character to the core concept. While I'm not sure if this was deliberate or not, I liked how if you hit jump twice quickly in the space levels you jump way higher than normal double jumps [again not sure if this was intentional but either way I liked it].

Good job and Game On!


Loved it! What absolute silliness. It felt so silly just casually going out of bounds and back in. The jump sometimes was a little too janky, like sometimes it just wouldn't work even though I was on a normal platform. But wonderful game!

100% The aim of the game was to be as silly as possible. Really trying to break the game in fun ways by switching worlds!