Play dream
Dream Magic Heroes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #2 | 4.750 | 4.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Magical Girl Requirement
The first person you meet, Yume, is a magical girl with dream and sleep magic; she can put people to sleep or influence their dreams. There are also various other magical girls that can be encountered througout the story or pulled from the gacha.
MGGJ & Theme
MGGJ9, all themes.
Theme Usage
When the protagonist first wakes up in a new world, they meet again with someone who seems to know them from before. Each of the chapters also fit one of the themes.
Asset Disclosure (Art, SFX, Music, etc)
Graphics for the logo, main characters, most playable characters, and some enemies were made myself. Everything else was stock, and is credited on my game page.
Devlog
https://apho.itch.io/dream-magic-heroes/devlog/741431/postmortem-devlog-or-something
Leave a comment
Log in with itch.io to leave a comment.
Comments
I enjoyed this game during MGGJ9, so I'm happy to see more of it! Overall, I've enjoyed what I've been able to play so far. That said, I wasn't able to finish Chp 6 yet and I've delayed the rating period long enough.
My biggest critique with this version is that the lag has gotten out of control for me. That's the main reason I haven't finished yet. Everything takes an eternity with how it runs on my system... it's an older system for sure, but I do run modern 3d games that should push way harder than this. Keyboard control is almost unusable with the lag, but thankfully the mouse works better.
Once again I was unable to summon any gatcha heros.... sadness. I did save scum a bit to see if I could pull anyone, but gave up eventually.
I do intend to finish the last chapter ASAP, but since the rating is really about the devlog and process here, I went ahead and read it. (Most of it anyway, I stopped at the chapter 6 spoilers) It's a detailed and interesting look at the updates, and brought attention to a lot of strategies I hadn't even considered! Definitely worth reading, and great work, just like the game. I'll let you know when I finish the last chapter! Thanks for joining jam. :)
Alright. I finished the story, got all characters, equipment and achievements.
I don't actually know what to write about so have a tier list of my thoughts on the characters and equipment in reverse order:
F tier: Nothing. Anything is better than nothing.
E tier: 1 star equipment. Only useful until you can get the higher tier spirit and artifacts.
D tier:
C tier:
B tier:
A tier:
S tier:
My party for farming 6-3 as I believe it to be the best time/rewards ratio:
Cathy, buffs Seassa
Ayumu, deal ~150 damage to the egg.
Jolanda, I just need an AoE that is not as slow as Harold.
Seassa, instant burst on the big Legion. On average I get 3 crits with super speed and knife barrage but it can get it low enough occasionaly for Yumi.
Yumi, big AoE in Round 1. Often times 60+ damage with arrow to finish off the boss.
2 Rounds needed. Rarely 3 if Seassa doesn't crit.
Unfortunately, I wasn't really able to see the new content, since my last save file was during chapter 3 and the new chapters are at the end of the game. I think there were some tweaks (maybe to the drop rates and copium?) but in general it felt similar to the version I played in MGGJ9. The complexity is its greatest strength and its greatest weakness. It's still a bit clunky, and I wish some things like repeating gacha pulls and checking status conditions didn't require as many keystrokes.
The devlog is nice and meaty. There's quite a bit of detail, it's well written, and it talks about what was added and why. I do wish it went into the development process a bit more but that's my only minor complaint.