This is pretty much a nostalgic trip for me where back in the days when games did not have such sophisticated graphical fidelity and due to limitations are displayed in chunks of bitmap fonts.
Its nice to see submissions like this once in a while since this reminds us how game mechanics in the past is no different with what modern games can offer. Besides the gameplay is pretty solid even with the lack of graphics and seeing that its another MegaZeux game, I'm astounded by how it got pretty modernized with a HTML5 release.
Anyway, the gameplay is fun and quite engaging with the dungeon crawling and searching for all those upgrades just to be able to survive the next level below. I manage to get to B9 dying to a Nightcrawler in one single hit but on several play through I notice the game does a lot of one hit kill at times. It could use a little fine tuning with item spawn rate because there are instances where I had a play through with 3 to 4 pickups consisting of Citrine rings which doesn't seem to do anything. Also sometimes I do get lucky with the stat boost but it seems really rare in all my play through. Almost forgot, the game could use some chiptune or sound effects just to break the long standing silence.
Still, I look forward to more of this sort of games.
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