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A jam entry

Descent into IoView game page »

Journey into the depths of the caverns of Io
Submitted by merrak with 3 days, 1 hour before the deadline

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Visit Descent into Io's game page


CriteriaRankScore*Raw Score
Aesthetic (sound and visual)#953.7143.714
64x64 Authenticity (was it truly lowrez?)#1394.4294.429
Overall Enjoyment#2372.2862.286
Game Feel (playability and control)#2932.0002.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Really interesting game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)


Very nice concept idea - but very confusing simulator_like controls and physics - i guess game needs more simple feedback on screen or just more simple arcade control overall.. - with same concept game can be much more interesting --- but i love concept


That is very pretty and I did the exact same thing as Gawain in ignoring the manual, plowing straight into a wall on my first go before actually having a look at it.

Got a bit disorientated half way through the first one and smacked into the floor, or ceiling, or probably just the side.. wasn't sure which way was up at that point!


Crashed the ship right away. Ok, I went and read the manual, and learned how to control the ship speed.

Next step, learning how to read the very low visibility canyon. A few deaths later, I think I can do most of the first level except for that part when the cave opens up. I still get disorientated and fly nose upwards into the ceiling sometimes.

Then I got to shooting a target. I'm still not sure if the enemy or my own stupidity hitting walls is what killed me. :p I did shoot bullets at everything along the way, so I'm sure the cave is covered in craters. Go big or go home I guess. I make a good plane crashing terrorist, which makes me wonder who's really who in this game.

All that said, the game's design is pretty slick and well within the spirit of the jam. I wish the game was better at teaching me how to play it. I want to play it. I think the game's style of "low visibility caverns" and "flight physics" has lots of potential.