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A jam submission

CHAKRA SIMULATORView game page

Submitted by POCKET GAMES
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CHAKRA SIMULATOR's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution)#1904.2354.235
Graphics#2053.1183.118
Audio#2242.6472.647
Overall#2283.0003.000
Gameplay#3052.0002.000

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
im trying catching a sound designer but they have their cost, good pixelartist

Was the resolution a challenge?
how scale it

What did you learn?
i work with sliders

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Comments

Submitted

you should have embedded the game at a bigger upscaling, it’s a bit hard to play in the tiny space in the page. Not that much to do there, the mechanics work for the game goal, but I would have liked something lenghtier and a bit more varied…

Submitted(+1)

An interesting little experience, but I don't know what a chakra is.

Submitted(+1)

I liked how you took the 64x64 pixels restriction very seriously! Music and graphics were pretty good, but I'm a bit confused by the gameplay. Because when I was hitting bad shots (away from the center), the dummy goes down easily. But when I tried hard and got a perfect score (I think it's 1050?) the dummy didn't budge at all!

Developer

Yeah the resolution take me over I think its 1150

Submitted(+1)

Nice little experience. I knocked it over once, then I was throwing it too fast for it to even register being hit. But I got the highest score that way.

Submitted(+1)

The game is a little bit too small to see what’s going on properly….

Pixelart and sound make a good impression though…. I would also like an explanation of how to play this game…. Seems I can press E about 3 times which somehow increases my score… before the energy ball is hurled… But I don’t really know how to optimize that….

Developer

I was thinking in a clicker e 

Submitted(+1)

You need to scale the game to be 640 x 640 to keep the 64x64 pixel art but big enogh to see. 

Developer

youre godamn right