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A jam submission

OVERKILLView game page

A bloody fast-paced action game.
Submitted by Ata Deniz Oktay (@atadenizoktay), kevenece, Kizilejderha — 18 minutes, 13 seconds before the deadline
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OVERKILL's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#124.5284.528
Authenticity (use of resolution)#244.7504.750
Overall#254.2294.229
Audio#304.0564.056
Gameplay#863.5833.583

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Yes, we have worked as a team of three developers. The main roles that the team members were responsible are programming, art, and music. It was a fun experience!

Was the resolution a challenge?
It was not so hard to create something within the constraint, but it was challenging and fun!

What did you learn?
As a team, the most important thing we learned in this jam was how to work together.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

The art and music are great, the gameplay never got too difficult but was still enjoyable. Solid effort.

Developer

Thank you for playing the game!

Submitted(+1)

A great gameplay mechanic, I was able to pass the easy difficulty level in one try, I died 1 time at the medium difficulty level with a little difficulty. MAN, I CAN'T PASS THE HIGH DIFFICULT LEVEL!

The art style in the game is very nice, especially the cover photo in itch.io is very nice. The musician did a great job. It was one of the best quality games I played in LOWREZJAM. Congratulations!

Developer(+1)

Thank you for playing the game and taking your time to leave a comment!

Submitted(+1)

great game

Developer

Glad you liked it!

Submitted (2 edits) (+1)

A very well-rounded package! I think if I had the chance I would've changed three things:

  1. Make non-boss enemies less tanky (even at the cost of repeating some of the lower rank enemies in the name of length)
  2. Introduce some breaks perhaps with a map screen or end of round summary to give a better sense of progress to the player
  3. Either add something to disincentivise spamming attack constantly, or make it automatic

Other than that maybe a minor qualm is that the graphics are a bit noisy/unclear for this resolution — but I still think they look high quality so it's more of a polish thing. I think simplifying or darkening the background a bit would really help the characters stand out more.

Sound and music were fantastic.

Well done overall!

Developer(+1)

We have built the levels so that each enemy would feel like a boss, but since they don't have distinct dodge mechanics but one, your first suggestion fits better to this phase of the game!

I think we can add a line with milestones on it where the head of the player character goes between as they defeat monsters, to represent how many monsters are left in the area. That is a nice suggestion, thank you!

We plan to add character-specific skills and "rage" mechanics which we think will eliminate the monotony of the attack sequence for the player. Unfortunately, we did not have the chance to implement them during the jam.

I appreciate the feedback you have given since it struck certain ideas in my head, thank you a lot for playing the game and taking your time to give feedback about it!

Submitted (1 edit)

I didn't like that I always had to overkill an enemy cause I didn't know what to do when I defeated an enemy. (I had to ask.) I think that the game wasn't as bloody as you warned. On my opinion, the game was too easy, there was nothing to lose. But the idea about dodging by pressing the correct arrows is good. Tips for next time: don't include stupid elements like overkills and make the game harder.

Developer

The OVERKILL mechanic is going to be one of the main mechanics of the game after we extend it. Currently, it is there for the visuals. When we extend the game after the voting period ends, the roguelite elements we are going to add to the game will take the OVERKILL mechanic as a base.

We had to include caution for blood in the game due to the little feedback we have gotten. We even created an option so that people could disable bloody sections of the game and still enjoy it. You may have not got disturbed by it, but certain people did.

If the game is too easy for you even at the highest difficulty, that is good for you since no one has beaten it so far!

I am sorry that you were not able to discover the OVERKILL mechanic by yourself as others did. We thought it was easily discoverable since no one has complained about it before but you. When we extend the game, there surely will be a tutorial section so that the mechanic is easier to understand.

Finally, unlike you, I don't think that it is a "stupid" mechanic, but a "funny" or a "brutal" one.

Thank you for taking your time to play the game and leave a comment.

Submitted(+1)

I struggled a little to see charachter. May be background colorpalatte can be more pastel. But the each element of design seems  very good . It has also good mechanic and musics. Good game !

Developer

Glad you liked it, thank you for playing the game!

Submitted(+1)

There’s a lot in here. The auxiliary menus and controls are nice to see. Did you use a pre-existing solution for this, something you’ve used/built before? Having something ready to go is definitely nice given the time frame. I did appreciate the camera blood splatter and music. These jams are really great just to see how many different takes people have on an idea. Thanks for sharing!

Developer

The game was purely made in the LOWREZJAM's time frame, but we have worked more than the average for sure to implement all of those things. I'm glad that you liked the blood splatter and the music!

Thank you for playing the game and leaving a comment!

Submitted(+1)

This one had a lot of polish, I wasn't expecting a full options menu! Gameplay was fun, although sometimes I think my inputs got counted twice which made me eat a couple hits. Also I'm not sure how much I can continue playing this due to fear of carpal tunnel.  Graphics were great, visual enemy variety was pleasant and the amount of blood splattered on your screen is ludicrous. Music is also a really nice thing to have.

Developer(+1)

I think there might be a certain situation where your input is counted twice, I have also encountered that but I couldn't reproduce to bug in order to fix it. I'm happy that you liked the level of polish in the game, and I'm sorry about the risks of the carpal tunnel! That comment made my day...

Thank you for your feedback and for playing the game!

Submitted(+1)

I have a problem - I only can fight one enemy. When I defeat him, I don't know how to go on to another enemy.

Developer

After you defeat the enemies, you can continue attacking them repeatedly to OVERKILL them. After you OVERKILL the enemy, you can proceed to the next one!

Simply, keep pressing the attack button. It should let you continue further.

Thank you for giving the game a go!

Viewing comments 29 to 21 of 29 · Next page · Last page