I beat it! \o/ Thanks for that boss checkpoint btw ^^. I can't believe there aren't more game types like this, it's such a great idea!
Play game
3064x64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #227 | 2.683 | 3.000 |
Audio | #242 | 2.504 | 2.800 |
Graphics | #281 | 2.594 | 2.900 |
Overall | #283 | 2.594 | 2.900 |
Authenticity (use of resolution) | #334 | 2.594 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2 people worked on this project. I (phil) did the coding. Brian did the art.
I had a ton of fun making it and I really dig the art Brian pumped out at that resolution. I know he was frustrated with how little detail you can fit at that size.
It was a great experience to collaborate as well. All my previous experience was pretty much solo and having people to bounce ideas off of and to keep me in check was really nice.
Was the resolution a challenge?
Yes. Art assets were very difficult to design while maintaining detail. Keeping screen real estate open so players can react in time was tough as well.
We had to make changes on sizing as we progressed. We were completely underestimating how small 64 x 64 is at the start.
At first I tried to keep the proportions similar to a normal game but that ended up making a lot of stuff unreadable or hard to react to. We quickly adjusted and learned our lesson.
What did you learn?
This was a great refresher. I hadn't touched GM in over a year. I definitely learned a thing or two about time usage and realistic targets. This was worked on around my coding boot camp and job so planning was important to actually get things done. It was a lot of fun though.
This project was the first time I used the Box2D physics engine so that was neat. The engine opens up a ton of possibilities and this was a great chance to dabble with it.
Leave a comment
Log in with itch.io to leave a comment.