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Dial H for Heartache's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #6 | 4.200 | 4.200 |
Graphics | #13 | 3.867 | 3.867 |
Overall | #14 | 3.733 | 3.733 |
Audio | #15 | 3.400 | 3.400 |
Gameplay | #26 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very original runner with a strong atmosphere which needs a "redifine keys" option panel :)
Extremely moody experience; it looks and sounds great ^^
The alternance between the 2 game phases is really refreshing !!!!!!!!
edit: one comment though, why not up and donw for the key mapping??????
I really like how the game fits the theme. The art is pleasing and the story is touching in a cringe way :))
pretty neat! the atmosphere was very good, and the art was pretty good too. but the hitboxes felt weird sometimes, and the controls were confusing. i think up and down arrows would make more sense.
the art and atmosphere is really good
the controls doesnt make much sense though, mouse and arrow keys is a weird combination, up and down arrows would be a better choice aswell
hey thanks for playing. i agree the controls are a bit counter intuitive, but i found when i was doing playtesting left and right was more comfortable for me to use than up and down
I would personally use left to move up (because its the character's left) and right to move down
i quite liked the look and feel of this -- rain effects etc are quite hard to get right, but even the simple effect here is effective
does the choice of dialogue affect anything?
yes one of the dialogue options will fill up your heart meter more, but also more harshly increases the level of storm as well. thanks for playing
ah didnt realise this as ive been developing on mac, thanks for the heads up