While I'm sure we're all enjoying the sheer silence that comes after a good session of jamming together a half baked game in a way too small amount of time, why don't we share what went well, and not so well, during our development?
My worst moment
Spend a full hour debugging the AI that was hopelessly running against the wall and literally fleeing from the battleground as if it was scared by the enemy.
It took me an hour to discover that the issue was an inverted argument in a condition: (> 0 pos) instead of (> pos 0).
My best moment
Make the AI play by itself for the first time. I was sooo happy to see it move by itself, even if it was just the routine "Select a unit > Move forward > Validate". For the first time my game was "alive". I was literally dancing in front of my screen.
So, what about you?