Hello there! I'm Henrique Campos, from Pigdev Studio. We by default have a workflow that integrates only FOSS and we are looking for team mates.
Our workflow is as follows:
|Graphics Assets||Graphical Arts||Inkscape|
|Animation||Graphical Arts||Blender/Godot Engine|
|User Interface||Graphical Arts/Design||Inkscape/Godot Engine|
|Sound Effects||Audio Arts/Design||LMMS/Audacity|
|Background Music and Themes||Audio Arts||LMMS|
|Implementation||Game Design||Godot Engine|
|Mechanics and Engineering||Design/Programming||Godot Engine/Atom|
|Juiceness and Feedback Loops||Game Design||Godot Engine|
|Version Control||Project Management||Git/GitHub Desktop|
We are looking for developers(this includes artists and programmers) wanting to specialize in any of the above topics, some topics accepts both roles, so if you want to join us feel free to choose a task.
As is now, all the job is currently made by one person, me Henrique Campos, but a partner recently joined the studio with interest in art direction and engineering, with a web development background he also has skills with UI and UX, but apart from skills, he doesn't have interest in those areas.
We'd also like to take the chance of this Game Jam to get known within the open source communities and Linux experienced users, as currently we are Windows users, but as you can see with a love for freedom, me myself recently tried SolusOS Budgie to setup a proper game development environment, but I failed hard (couldn't troubleshoot an issue that prevented me from even login, I think was something related to Gnome). So maybe we can find a mentor to help us in the migration to a fully FOSS gamedev environment.
Open to help others
As you can see we are not specialist in the tools we showed, but we have intermediary knowledge in many. So we'd like to take advantage of this thread to open support for newcomers willing to try these alternative tools. If you are struggling, or would like to know tips&tricks or workarounds using any of these tools, please feel free to post below as well. Let's make this Jam an step into free gamedev.