Completed All The Levels In 5-10 minutes and had a lot of fun doing that!
This game is a master piece with a good concept and a "story" thing...lol
But really appreciate your work!
Criteria | Rank | Score* | Raw Score |
Fun | #17 | 3.947 | 3.947 |
Overall | #21 | 3.934 | 3.934 |
Use Of Theme | #23 | 4.000 | 4.000 |
Originality | #35 | 4.000 | 4.000 |
Community Spirit | #43 | 3.789 | 3.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo
Solo
Credit:
Font: Kenney Pixel by Kenney
Color Palette: KIROKAZE GAMEBOY PALETTE (lospec.com)
Music created using sfxr and BeepBox
Did you follow the theme?
Yes
Did you (you or your team) do the graphisms yourself?
Yes
Did you (you or your team) do the musics and sounds yourself?
Yes
Completed All The Levels In 5-10 minutes and had a lot of fun doing that!
This game is a master piece with a good concept and a "story" thing...lol
But really appreciate your work!
I did manage to fall off the map! But besides that, the platforming was really excellent. Jumping felt good and very responsive, there were some challenging sections. One criticism would be that there were a few "leap of faith" moments where the challenge was to fail several times until you learned where the target was. But this wasn't the case most of the time, and (other than the instance of falling off the map) I never got stuck unable to proceed because of this. With pushable blocks it's easy to create a situation where a level becomes unsolvable due to pushing a block into the wrong corner, but you seemed to avoid that pretty well with the level design--I never felt like I would have accidentally gotten stuck, it was apparent where I needed to push things.
I love the game, it was very well balanced XD. The graphics were great, the mechanics were simple yet easy to understand, and the witty dialogue made it entertaining. However, I noticed an game-breaking bug that makes the player fall off the map.
This game is super cute. It's a great and unique idea, and it's obviously got a lot of charm to it. It's sorta easy to get stuck (I found a spot that I couldn't wiggle or jump out of when stuck between a furnace and a wall) and jumps can be annoying/difficult, but overall it's very fun and fits the theme in a unique way. Great job :)
Great game! I got stuck on the level where the temp is random and you need to try until it opens. I thought I tried everything, but I still couldn't get the door open. Like another user mentioned the "coyote time" would be nice, the jumping didn't feel that great. Art was really clean and well done!
An interesting take on the theme. I liked that you included some story, made the game more immersive this way.
My only two gripes:
1. If I hold down the button, the slime keeps jumping. It's better if it only jumped when I pushed the jump button.
2. Some "coyote time" would be appreciated (the ability to jump a fraction of a second after the character leaves the ground). Precise jumping could get annoying when I have to walk back across the level to make another attempt. I feel that this game is less about jumping and more about smartly navigating the level.
Thanks for making this game!
GREAT game - both gameplay and visuals!
What I'd change: camera shouldn't follow the slime that strictly, makes my head hurt when jumping a lot
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