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An interesting take on the theme. I liked that you included some story, made the game more immersive this way.

My only two gripes:

1. If I hold down the button, the slime keeps jumping. It's better if it only jumped when I pushed the jump button.

2. Some "coyote time" would be appreciated (the ability to jump a fraction of a second after the character leaves the ground). Precise jumping could get annoying when I have to walk back across the level to make another attempt. I feel that this game is less about jumping and more about smartly navigating the level.

Thanks for making this game!