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A jam submission

Timber TroubleView game page

The forest is in trouble! Save it using the forces of nature!
Submitted by infiniTani, k4gi — 2 minutes, 8 seconds before the deadline
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Timber Trouble's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.7503.750
Enjoyment#113.5003.500
Visuals#123.7503.750
Gameplay#143.2503.250
Overall#163.4503.450
Theme#253.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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If applicable, please provide a URL to your dev-log, blog, or vlog.
https://imtani.itch.io/timbertrouble

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Comments

Submitted(+1)

You two really pulled together to help each other along!  Fantastic work!  I love the art and you have a solid base to continue building upon!  Great job learning to work together, and the incredible improvements you pushed each other toward in that blog.  Well done, you two! :D 

Developer

Thank you! Jason has been a pleasure to work with, he'd often end up easily solving problems that I would've spent ages on. Just goes to prove the value for experience! I wouldn't even have gotten half the game together without him. 

Submitted(+1)

Gosh, that is so often the case.  A friend of mine doesn't code often, but understands enough of the logic for things I'm trying to solve.  When I get stuck, it's ridiculous how many times he's come up with an 'every man' response to the problem.  "Why don't you just do this?"

I facepalm when he makes me realize how often I over-complicate things.  It happens a lot :) 

Though, I think it's safe to say Jason wouldn't have got half together without you, too :) Great teamwork!

Developer

I so relate to that part. . . Anyways, Thank you for playing the game and reading a review! Have a great day!

Submitted(+1)

Audio and sprite work were really nice. I liked the enemy designs and variety as well. Good job!

Developer(+1)

Thank you for playing <3

Submitted(+1)

Fun idea. I second what Jordanp said, and would add that seeing the trees grow over time would be a nice touch.

Thanks!

Developer

That's a great idea! Thanks for the advice and for playing the game!

Submitted (1 edit) (+1)

Hey, looks like this is your first gamejam. Congrats on submitting in time and finishing a project! The devlog seems pretty detailed, which is cool, and it looks like you learnt a lot of stuff, which is even cooler. 

Here's some of my feedback on the game just from an "average gamer" standpoint:

  • Having to click on the ui in the top right is really annoying. I wish I could just press the number keys or something.
  • The most optimal way to play is just spamming the clouds. I think that, from a game design standpoint, something needs to be done to prevent that (the only thing preventing it right now is the fact that I constantly need to reselect it in the ui).
  • The different types of enemies are really cool, I especially love the motorcycle guy because he sort of changes up the way to play (plants are more effective against him).
  • Killing enemies felt pretty nice (I like the way they fall apart)

Here's some feedback from a dev standpoint:

  • It takes a certain amount of balls to go for a grid based game with placable tiles on your first game jam game, and I respect that.
  • I can't stress enough how cool it is that you learnt so many things, keep doing this and you will def improve.
  • A bit more technical: some of your pixel art doesn't quite line up right. Pixel art is quite tricky in that the resolution is set once the art is created, and you can't rescale it. So for the next project, make sure to find a suitable resulotion for the art and then create it all in the correct scale from the start. (Actually, our game is guilty of it too a little bit). I think line art is actually easier for beginners then pixel art, so I would definetely give that a try as well.

I know there's a lot of "negative sounding feedback" here, but I hope it can help for the next projects. I can't stress enough how cool it is that you've completed a project and submitted on time and even created a cool devlog. A lot of people don't get to that point. Overall, great job and keep it going!

Developer

I can't thank you enough for leaving such a detailed review! The problems that you've defined are ones that I'm aware of, and this was my first time using Godot as well so I couldn't quite solve things as well. We did add the hotkeys in but removed them because it was the last day and the cooldown system was bugging out. I haven't quite noticed the issue with the pixel art but we did do some scaling here and there which could be the culprit for that. This was actually my first 'game' in years. My first experience with grids, Godot and a new genre other than platformers. So as you said, tons to learn! And all constructive criticism is good criticism. Thank you for taking the time to play and writing this post!

Submitted(+1)

Amazing work, so many assets and even five difficulties to choose from! 

Developer(+1)

Thanks a ton for taking the time to play it and leaving a review <3

Submitted(+1)

All the stars.

I played levels 1 and 2.

Dunno how medieval peasants get chain saws before, but this game has filled my gap in history.

A simple little thing.

A bit tenuous on the theme, but it is stated explicitly in the game page, so it counts.

Developer (1 edit)

Oh ho you've not seen the bike and bulldozer it seems!  Our woodcutter community has advanced leaps and bounds.  As the famous saying goes, a small chop for man, a big log for mankind! Thanks a ton for playing and leaving a review!