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Rune Walker (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.286 | 4.286 |
Sound | #1 | 4.000 | 4.000 |
Overall | #2 | 3.857 | 3.857 |
Art | #2 | 4.143 | 4.143 |
Overall | #2 | 3.886 | 3.886 |
Gameplay | #3 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
*Response to current comments*
About the game being short, this is just a demo that's suppose to give you an idea of the games intended feel. It is not anywhere close to completion. And with the 48 hour time limit, and the fact that placing all those blocks over and over took awhile XD, I had to make the demo a bit smaller than I intended (although I admit, it was partly due to laziness on my part). And I also understand that the demo was a bit boring. The game is suppose to be this awe inspiring, massive, complex adventure through mind blowing ruins and magical, weird, cool stuff (because that was descriptive lol), and in the demo, I kinda failed to project that feeling. I will take all of your comments into consideration when I work the full game.
It was a really nice and relaxing experience. Using the boxes to form the environment of the cave was surprisingly good (i bet it was easy to implement too). The music really helped with the atmosphere but I don't think the footstep sounds were necessary. A great game overall. Its just a little too short.
I absolutely love the atmosphere! My only real complaint with the game is that the look sensitivity seemed WAY too low, although that much just be because I'm playing on a laptop. Either way, good entry. :)
Rooms stylized as chaos of box primitives, glowing dots and relics look quite charming and make specific atmosphere. But the gameplay itself is quite boring. I'd play it if there would be more what to look for or look at. Sounds of steps are quite annoying after playing for a long time. And, sure, it's too short and non-replayable.