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Cool idea, but a bit hard to figure out. I included it in my compilation video series of all of the Kenney Jam games, if you’d like to take a look :)
Once I got the hang of it I really enjoyed it! You have a solid concept but you really need to communicate your instructions in your game page. The Time Travel aspect really gave this entry a unique vibe since you essentially played 2 RTS's at once until they merged which saved me twice in my play through. The visuals and mechanics were impressive for a jam game and although difficult to get the hang of nothing felt unbalanced. Good job!
Thanks so much for playing, Etra! I deeply appreciate the feedback!
It's amazing that you've made this during the jam. The game feels good, balanced (although a bit hard!) and it's interesting to play a couple of times. Good job!
What was good:
What can be improved:
Thanks so much for the feedback, Kenney! I'd love to give this a bit of an expansion into something more full-fledged. Thanks for hosting the jam that created this idea!
I had some difficulty understanding how to play. Then I picked up and got going but a temporal storm came and ended the game! I shall play it again to get the hang of it :D
The game setup is really good, I loved the UI. Great work! :)
Thanks, Archmagus, and thanks for playing!
It took me a while to figure out what to do here, but then I got going.
This is RTS distilled to its escence... A minimalistic approach, yet successful! I like the way the time mechanics involve not letting the aliens through to the past... gotta keep on edge.
-It's hard to hit those arrows in a pinch, they're too small.
- If all your workers get killed you're screwed since you can't get the resources to make more... I ran out of wood and workers so had to just sit there awaiting my inevitable doom. Maybe add some random worker spawn?
Thanks so much for the feedback, Jaselito! I definitely agree with everything you've posted, especially the difficulty of figuring out how things start. It's accessibility isn't where I wanted it to be, but ran out of time for optimizations.
Thanks for playing!