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It took me a while to figure out what to do here, but then I got going.

This is RTS distilled to its escence... A minimalistic approach, yet successful! I like the way the time mechanics involve not letting the aliens through to the past... gotta keep on edge.

Some thoughts: 

-It's hard to hit those arrows in a pinch, they're too small.

- If all your workers get killed you're screwed since you can't get the resources to make more... I ran out of wood and workers so had to just sit there awaiting my inevitable doom. Maybe add some random worker spawn?

Great entry!

Thanks so much for the feedback, Jaselito! I definitely agree with everything you've posted, especially the difficulty of figuring out how things start. It's accessibility isn't where I wanted it to be, but ran out of time for optimizations.

Thanks for playing!