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A jam submission

Super Kaiju ChaseView game page

Two-player seek & stealth between very unlikely friends!
Submitted by Squishymonster — 1 hour, 15 minutes before the deadline
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Super Kaiju Chase's page


CriteriaRankScore*Raw Score
Audio (Does not apply for Physical Games)#24.0004.000
Fun Factor#103.6363.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
Concept & Code by @Squishymonster, Character Design & Modeling by Callan @fznmeatpopsicle, Environment & Title by @JoshuaZuluaga, Rigging by Connor Kurtz, Animation by Aaron Vaughn, Composed and Recorded by Darryl Clayton (@DarrylClayton) and Produced by Robert Bales, Technical and creative Audio Design by Robert Bales @rbalessounddesign, Network Programming by Ice9

Did you use any third party assets, if yes what assets did you use?
SimplePoly Vehicles:SPW_Vehicle_Air_Helicopter_02 by VenCreations , Clean Flat Icons by RainbowArt, Bangers Font by Vernon Adams, Fredoka One Font by Milena Brandao, Sounds: Boxing bell-ish, derived from craigsmith's Freesound 438626.wav by Timbre -- -- License: Attribution Noncommercial Boxing Bell Signals by Saviraz -- -- License: Creative Commons 0 Wobble paper.wav by deleted_user_2104797 -- -- License: Creative Commons 0 PLASTIC WOBBLING 001.wav by sandyrb -- -- License: Attribution Placemat Wobble.mp3 by jackhilton -- -- License: Creative Commons 0 Synth Wobble 20 by nomiqbomi -- -- License: Creative Commons 0 Alarm, Air Raid Siren, Test, Devonport, Sony PCM M-10.wav by audiojacked -- -- License: Creative Commons 0

Did you use choose from one of the optional secondary themes?

Does your game contain 18+ content (Nudity, Gore, Language)?

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This was really cute! Great job on the visuals, polish and presentation, it came together quite nicely!


Fantastic visuals and music. A simple, adorable, concept well executed.

Good job ^_^


I actually recruited my brother to help me play this one! We agreed this was a pretty great entry! The art style similar to that of Mega Man Legends was a plus for me. The music was also pretty fun to listen to.

We do have a couple notes on the experience:

We couldn't find a win condition for the Kaiju. While that's okay if this is just meant to be a survival game, it'd be helpful to have something akin to a timer to judge how long the Kaiju lasted. That way it'd allow for a more competitive edge. 

The Kaiju is kinda out of luck the moment the kid spots them due to stamina. The kid's stamina recharges super fast and, while that is fine, the Kaiju's stamina takes A LOT of time. The only reason this is a problem is because if the Kaiju is actively hiding and then trying to get away after being spotted, it leaves them on empty while the kid makes his way. Even if the kid loses track of the Kaiju, the slow regen forces the Kaiju to do nothing. Basically you can only get away once, and if you get spotted again you're as good as caught. 

These aren't really pressing issues at all, but me and my bro get competitive fast and are quick to try and find the meta. Great job to the team! Really liked it.


Thank you for the detailed feedback. We will definitely take that all in to consideration and see if we can make adjustments for an upcoming version!


A really cool concept! loved the multiplayer aspect of it I think this would be such a charming game to play with family or close friends! I found is art direction adorable and there were some very interesting implementations of mechanics I liked! 


Such a fun concept, I didn't expect to see a multiplayer game! I adore the 3D models of the crab kaiju and his little buddy, well done!

Developer (1 edit) (+1)

Wow this was a blast but I'm glad to be done with submission. Our little crew ended up a little bigger than I originally anticipated, but it really paid off. Everyone works full time, so this was an after hours project, and everyone really stayed committed and followed through. Thanks to our crew for sticking in there and making this a blast to work on!


I am so glad we got to work in this. It was a lot of fun!