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A jam entry

Notes From IgorView game page »

Step into the shoes of Igor as you try your best to provide the electricity to feed your master's experiments.
Submitted by Brutiful Games (@BrutifulGames) with 9 minutes, 25 seconds before the deadline


CriteriaRankScore*Raw score
Technical Achievement#83.3204.200
Theme usage#103.3204.200
Gameplay & Design#112.8463.600
Browser Compatibility#163.3204.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine used

Browser tested in


Jupiter_Hadley · 1 year ago

Really neat game! I included it in my JS 48 Episode 1 compilation video, if you would like to take a look :) https://youtu.be/TlKVz__3kYM

Mommazilla · 1 year ago

Great job!!

Worked correctly now! Quite interesting to see a cookie clicker where you don't automatically "win" but can actually lose, I like it :)

Heh, quite a bit of fun, though personally, was not a big fan of the lengthy tutorial with the skewed/slanted text/images. But I think i managed to get a quick understanding of the game! It's pretty challenging! But great job with the visuals, design, ideas, and execution!

The newer, smaller, version has been uploaded! Enjoy!

We've prepared a smaller (faster-loading) build and are just waiting on an okay from the hosts to upload it.

The RAM issue, based off of what I've read, is happening because I didn't take the time to properly clean up the project and do an optimized build. Unfortunately, it was about two hours out and I was still importing assets and scripting so I didn't really have the time for an optimized build. (Lessons learned)

In regards to the progression problem, the resolution *may* be cutting off the repair option which is displayed at the bottom of the screen. Otherwise, the only thing that will prevent repairs and/or purchasing new equipment is not having the "Cash" to do so. My suggested strategy would be to spam the "Megger" in the beginning and perform low-end experiments to earn quick cash and buy "Hampsters". They'll keep you afloat until you start doing bigger experiments.

When the game is loading it starts hogging RAM until my explorer (Firefox on Windows btw) crashes. It seem like I won't be able to try it or rate it D:

It's probably just Unity (Defend your Lab also has this issue, but to a lesser extent), but for some reason this hogs up about 2-3GB RAM on boot.

Visuals and music are quite nice, but I can't seem to progress much in this game. It won't let me buy any equipment and whenever my initial thingy breaks it won't let me repair it. I'm using Chrome on windows. Any clue :(? I'd like to properly play it before rating.

It's like a cookie clicker with some sort of twitch reflex element. You have to to be pretty quick with a mouse to spend the electricticty! Nice :)

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