It's always cool to watch other people play your games so thanks!
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We had some problems and we didn't have time for most of the stuff you point out.
Knowing which fighter is yours can be pretty confusing (we didn't even change the gloves color...).
There is an slowdown mechanic (when your fists collide with your enemy fists) but we didn't do any different visual feedback for this so it's not easy to understand,
There is also a simple health and recovering system underneath that is totally invisible for players.
But well, that is what happens in game jams! And it is a part of the jam developing charm, so I am glad you liked it anyways :D
The challenge is just in that sweet spot where you can do it after losing a couple of lifes (or continues in places like level 8), but you end up hating so much those damn green ghosts.
Everything is really really polished, so great game! 5 stars in every aspect.
Some little bug I discovered on my first run: if you create a hole at the side of a level (just by the end), fall in it and move to the side (going to the other side of the level) you get stuck without being able to do anything. Everything else was absolutely perfect!
The idea is simple but it is really cool. The dialogue is not something very surprising but makes the game much better even if the game is a little slow. Good job on making something that feels right with just the little time we had!
This game was really good! You did an awesome job creting this in 72 hours!
I loved how helping animals was always something good, but I felt a little bit sad about how the king wouldn't smile even after taking his kingdom to a new golden era.