Pretty interesting twist on tower defence because obviously you can't really predict the route!
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It's made with my own custom game engine (although Three.JS is buried in there somewhere!). The art, sound and music was made by me this weekend although some of the sound and background tiles were recycled from other projects. I normally do Ludum Dare competitions so I'm pretty used to churning out a load of art and stuff in a short space of time :)
I'm assuming the more browsers you can support the better.. But is it okay to ignore Internet Explorer? :p I'll be trying to support Edge because that now has the Web Audio API, along with Chrome, Firefox and *maybe* desktop Safari if it just magically works out of the box.
Am curious about how much weighting browser compatibility will have, especially as most WebGL exports seem to ignore Internet Explorer too?