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A jam submission

ToyTanksView game page

Funny tanks are on the way!
Submitted by OneManStudios — 1 hour, 4 minutes before the deadline

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ToyTanks's page


CriteriaRankScore*Raw Score
Sound Effects#971.2511.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
When I was learning C language a demo snake game made with ASCII characters inspired me to become a Game Developer from a Programmer.

List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
Tree model from Kenny.

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Cool game. Why did you submit 2 games though? Snake3D and this one?


I made Snake3D for JimJam, ToyTanks is a game that I am currently working on,

I have never been in a game jam, so I thought the game we submit will not be in my account, ie: it's soley for the jam,

when I tried to sumbit the game, it showed a dropdown list with games I already in my account, also a upload new game button,

I thought the game in the list is just for reference and it will ask me to upload a new game, so I first submitted ToyTanks, but later realized my mistake, then I uploaded Snake3D in my account, then  submitted it to the jam.

that's my dumbest mistake!




It's a good start, the thank models and shells look pretty nice, and you even have some nice dust effects. But the game is completely silent, and the UI just randomly plops buttons and windows down right on top of your gameplay. Also, it was really hard to tell the various tank colors apart in the heat of battle. It should be immediately clear without even knowing the game mode which tanks are friendly and which are not.


yeah this game needs to be refactored a lot.


desent top-down tank shooter.  Could really use some audio to round things out.


yeah audio, better UI, screenshake and some polish needs to be done.


Cute game. I wish the tank turret moved full 360 degrees, and perhaps a bit faster.

At first, I couldn't figure out the objective in the game, until I noticed the help button. People are not likely to notice the help button, and even if they do, it's not a good user experience to expect them to do that. There were enough screens before the game starts to describe the objective.

Apart from these small nitpicks, a well-done 3-in-1 game. 



I first let the turret rotate all 360 degrees, but that actually confuses which direction we are facing, so I put limits to the angle.


In that case, maybe 180 degree would be good, i.e. 90 degrees each side.



But the mechanics of turning tank and it's turrent independently will be good only if controlled using a joystick.