This was so much fun! I genuinely sat and played this game for like thirty minutes, even after the music stopped! I'm so excited to see where this game goes and thank you so much for sharing! Only negative is please make the font on the clipboard thicker/bolder because it was difficult to read.
Play prototype
Check Before Ash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.375 | 4.375 |
Audio | #4 | 4.000 | 4.000 |
Gameplay | #8 | 3.500 | 3.500 |
Overall | #9 | 3.521 | 3.521 |
Fun Factor | #14 | 3.125 | 3.125 |
Special Feature Implementation | #18 | 3.000 | 3.000 |
Theme Implementation | #27 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Use mirrors and see the smoke while cremating people
Comments
This is a fantastic proof of concept! The art and graphics were stunning, especially for a game jam game. The use of the mirror was unique and even though the game doesn't have a goal yet, it was still enjoyable to mess around with. Can't wait to see the final project if you decide to finish it!
Very creative idea, the graphics are BEAUTIFUL and the SFX are really well done, had fun playing! I wonder if there's a win state because I dealt with about 7 bodies until I just gave up since it seemed like there was no clear goal? (for example 10 body checks per day). It wasn't quite clear to me what I should do if their last wish was to be buried? I pressed return the body for that. Same thing happened for when they were alive, was I supposed to press call the doctor?
Either way, great submission, I believe you should expand upon this game more!
Thanks so much for the kind words and the detailed feedback! We're really glad you enjoyed the graphics, SFX, and the overall concept. About the endgame, you're right—currently, it has an open-ended design because we ran short on time, but we're definitely planning to include a scoring system or a clear goal in the next update. Stay tuned, and thanks again for playing and for your encouraging support!
I like the board on the left (idk if it was there before), in the beginning I wasn't able to tell that it's there since there's no tutorial in-game that tells me what each thing does, so some things aren't clear to me, but I still cant tell when the game finishes, I feel like it takes too long to finish the "first day" maybe keep day 1 as a few bodies only, then slowly make it more bodies to inspect per day.
I also liked that you added a new type of patient, which is women lol (idk if it was there before). It adds more variety to the game visually, but gameplay wise there's no difference between each patient. I feel like you can expand upon the game more by giving the player more tools to work with (slowly introducing them each few days to these tools so they're not overwhelmed). I also think the movement is a bit too slow, I found the most boring part being walking around, while the animations of the doctor and the other guy cool, they take too long. (maybe have them run instead of walk).
That's the feedback I had to give, hope this helps! :D
Really genius idea for game, and solid performance on graphic part!
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