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Failing to Jam

A topic by Jake Ward created Dec 03, 2019 Views: 202 Replies: 4
Viewing posts 1 to 5
(+3)

Hi everyone, this was my first time (attempting) to participate in a game jam. Unfortunately, I was not able to devote the amount of time that I originally thought I would be able to for this  Game Jam. Therefore, I wasn't able to submit anything this time round. That said, I'm still pretty proud of what I've accomplished in a short amount of time and thought it would be nice to share what I've got done.

BrewCraft inc. is (or rather will be if I take it any further) a game about running a brewery, with a heavy focus on recipe creation as the focus of the jam is crafting after all. I wasn't able to get a build together in time to submit anything and there are a few key gameplay aspects missing from the game.


What I have managed to get done is a simple main scene with objects for mash tuns, kettle's and fermenters which can all be interacted with by the player. Additionally there is the recipe planner which is still a bit rough but it does work. This recipe can then be used to start brewing a beer by clicking on the mash tun and loading in the recipe to start mashing, then it can be transfered to the kettle for boiling before the fermenter. Unfortunately that's as far as I got so the wort doesn't ever end up as beer yet.


There's still a few bugs lying around in the stuff that is there (the eagle-eyed amongst you might notice that 20% plus 79% does not equal 100%) and there is still a decent list of things that just never happened. The stuff that is still left over on my Trello board before the first prototype build:

  • Fermenter interface
  • Beer Bottling
  • Beer sales
  • UI
  • Beer colour representation in the recipe planner
  • Sound effects
  • Actual content for recipe creation - more malts, hops, and yeasts

Ultimately, I failed to finish what I set out to do. But I failed in a fun and educational way so I'm really happy with how things turned out and I'm proud of what I accomplished. I'm guessing that I'm not the only person to end up not submitting anything so while it is super cool to see all of the success stories, I'd be really interested to see what other interesting failures are out there that people can not only learn from but be proud of!

HostSubmitted

Thank you for sharing! Very few people enter these casual jams with the expectation of just winning. The goal IS to have fun, experiment and learn new things, so in this sense you successfully jammed! :)

Your game does look rather in depth, and that's a great concept! BrewDog meets JamCraft?!?!?! :P So I do hope you can finish it some time and share it.

Submitted

The concept looks pretty cool, I'd love to try a prototype if you plan on finishing it :)

Thanks! I came up with the idea a while back but never got round to doing anything about it and then JamCraft just seemed like the perfect opportunity to have a go at making something of it. Hopefully I should have time to put a bit more work into it over the Christmas period and then I might have a prototype ready to go in the new year :)

Submitted

Nice job joining and doing something rather than nothing!