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Jake Ward

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A member registered Aug 09, 2019 · View creator page →

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Thanks! I came up with the idea a while back but never got round to doing anything about it and then JamCraft just seemed like the perfect opportunity to have a go at making something of it. Hopefully I should have time to put a bit more work into it over the Christmas period and then I might have a prototype ready to go in the new year :)

JamCraft 4 community · Created a new topic Failing to Jam

Hi everyone, this was my first time (attempting) to participate in a game jam. Unfortunately, I was not able to devote the amount of time that I originally thought I would be able to for this  Game Jam. Therefore, I wasn't able to submit anything this time round. That said, I'm still pretty proud of what I've accomplished in a short amount of time and thought it would be nice to share what I've got done.

BrewCraft inc. is (or rather will be if I take it any further) a game about running a brewery, with a heavy focus on recipe creation as the focus of the jam is crafting after all. I wasn't able to get a build together in time to submit anything and there are a few key gameplay aspects missing from the game.


What I have managed to get done is a simple main scene with objects for mash tuns, kettle's and fermenters which can all be interacted with by the player. Additionally there is the recipe planner which is still a bit rough but it does work. This recipe can then be used to start brewing a beer by clicking on the mash tun and loading in the recipe to start mashing, then it can be transfered to the kettle for boiling before the fermenter. Unfortunately that's as far as I got so the wort doesn't ever end up as beer yet.


There's still a few bugs lying around in the stuff that is there (the eagle-eyed amongst you might notice that 20% plus 79% does not equal 100%) and there is still a decent list of things that just never happened. The stuff that is still left over on my Trello board before the first prototype build:

  • Fermenter interface
  • Beer Bottling
  • Beer sales
  • UI
  • Beer colour representation in the recipe planner
  • Sound effects
  • Actual content for recipe creation - more malts, hops, and yeasts

Ultimately, I failed to finish what I set out to do. But I failed in a fun and educational way so I'm really happy with how things turned out and I'm proud of what I accomplished. I'm guessing that I'm not the only person to end up not submitting anything so while it is super cool to see all of the success stories, I'd be really interested to see what other interesting failures are out there that people can not only learn from but be proud of!

I would like to announce the release of my very first game on itch.io! You can check it out here.


Hex Control is a simple, non-violent, turn based strategy game in which players attempt to gain control of Hex City by reaching one of three possible victory conditions. These victory conditions are accomplished by the buying and selling of districts within the city and by spending influence to lobby the city council to enact new laws to penalise your opponents, change the rules of the game, or even change the victory condition itself.


Both single player and local hotseat multiplayer is available with AI opponents with four different difficulty levels rangin from pathetic to hard. Each game, both the map and the available lobbying actions are randomised and the relative frequency of each district type can be set before each game.

If this sounds like something you might be interested in, you can check out the store page where you can download it for free here:

https://jakeward.itch.io/hex-control

Hex Control started out as a bit of an experiment and it is my first time putting a game out there so any feedback would be very much appreciated. It is likely that more work will be done in the future to balance the game and tweak the AI as well as a possible overhaul of the GUI.

Cheers,
Jake