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A jam submission

build_a_worldView game page

Submitted by JackOatley (@f_oatley) — 9 minutes, 59 seconds before the deadline
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build_a_world's page


CriteriaRankScore*Raw Score
Crafting Mechanics#123.1433.143
Audio & Music#271.0001.000
Art & Graphics#291.7141.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Challenge!
conserve: Conservation of resources was an idea, it's sort of implemented in the food-distribution system.
open ended: Speaks for itself really, it's a sandbox simulation game.

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This takes some time to figure out what you need to start doing before you end up in a few roadblocks like I did. Autorunning is not good from the start, and building each type of building is a good idea so you don't run out of resources and softlock yourself. Certainly does involve a bit of trial and error.



Quite fun, despite being unfinished. I like the text only approach. 


There is no way to get wood! People want wood! and people want it now! I have minus six children to feed! ^^


Logging camps generate wood. Negative children was a side effect of fixing a bug where children had children when there was no adults. It's actually a lot harder to simulate this stuff than I expected! :P


Made me laugh more than expected too ;)