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The nth Tilecraft's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Crafting Mechanics | #8 | 3.455 | 3.455 |
Overall | #14 | 3.114 | 3.114 |
Music & Sound Effects | #17 | 2.909 | 2.909 |
Fun Factor | #23 | 2.909 | 2.909 |
Art & Graphics | #24 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
sunny
This was an interesting little game.
The art/pallet choices weren't really for me but overall the game looked fairly nice.
I was disappointed by the minimal sound in game.
The crafting was a bit hard to get ahold of, I didn't even know i could craft at first?
This game really needs a tutorial, haha!
The mouse cursor being hidden in the browser version is a bit of an issue, it felt like it was dropping half my inputs which made the game feel unresponsive.
I did like the partial hearts system.
It's clear a lot of work has went into this, and I think if you you were to keep going with it it isn't too far from being a really fun little title.
Overall pretty cool.
Thank you! The palette I chose was a 17 color palette that I used for practicing with a color choice limit so I could learn a little more about unified colors and how colors can interact with one another within the same palette. I'm not great at audio development so I could have added a larger sound board so hitting enemies, placing down certain components, and using certain tools could add a bit more variety. (I was thinking about walking sounds, but I couldn't get a nice sounding one in time.) I do keep failing at striking the right balance of explaining the basic controls and avoiding the dreaded tutorial. I could have added a bit more information in the controls tab of the pause menu (XP)
I made the browser version so I could allow a wider audience to access it, but there were many more bugs than what I was bargaining for with it (XS) Input seems to be one of the biggest issues, along with some of the audio not loading correctly at start. This was my first time porting another medium so I didn't know how to correct all the bugs.
I do plan to continue developing on this and fixing the shortcomings/pitfalls that I seemed to have performed/ran into and hopefully learn enough so I don't make the same mistakes in the next game/jam. Thank you for your time and have a nice day!
Nice! Crafting was fun. I wonder, is the mouse cursor supposed to be hidden? Though position of the mouse doesn't seem to make a difference, if I'm not mistaken, but having actions bound to the mouse made it seem unintentional.
Unfortunately, I eventually got stuck and couldn't free myself, here's how the situation looked in case it helps: http://prntscr.com/o710gs
Well done for the jam!
Thank you, I'm glad you enjoyed it! I intentionally hid the mouse and made the controls centered around it since I thought I during planning I might of implemented an inventory system. There is the alternate controls of arrow keys acting like the mouse inputs.
Apparently that bug has been plaguing users, and it's partial failure on my part explaining it. If you get stuck, hold shift + movement key(s) in the opposite direction of what your stuck in and that should free you. I've been playing with the bug in mind for so long it just didn't seem like an issue because "I" knew how to get out of it.
I hope this helps since there is still a bit more content that I put into it (and an end to reach). Thank you for your time!
Super cool game! It's so complex, At first I thought I was just supposed to make up to the stone tools but then I realised there were two more pages of recipes. I had a great time playing it :)
Thank you! I made sure my game had some meaty content when planning and making it. I had lots of ideas for content, but I knew I had to focus on getting the mechanics working since mechanics carry the game, content just adds to the fun :3