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Monkee scape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of Theme and Completeness of Game | #3 | 4.167 | 4.167 |
Gameplay | #4 | 2.667 | 2.667 |
Overall | #5 | 2.833 | 2.833 |
Graphics, Sound and Polish | #6 | 1.833 | 1.833 |
Creativity | #7 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme did you choose?
Escape
Which BASIC did you use?
FreeBASIC
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Comments
Hello! This game is interesting and the gameplay is simple. If the game window is bigger(eg., 1024x768, full screen mode, etc.), players will get immersed in the game much easier. A little suggestion, I believe that nice sound effects and music are also useful. They may generate interesting atmosphere for your game.
Good advice. I'll check for larger resolutions, and consider adding at least sound effects even if I feel like I don't have time to add music.
Took me a bit to figure out the jumping mechanism. The simple graphic style was a nice throwback to the original computer games.
Gameplay: 2/5, Creativity: 2/5
It's a side scroller without much specials.
Graphics/sounds/polish: 2/5
Although I like the simple graphics, I don't like the flicker. Try using multiple pages and ScreenSet!
There is no sound.
Interpretation/completeness: 5/5
Well, it's complete!
You're right about the flicker, the compiler has a screen lock command that I have used, but I forgot to include here. But I'll definitely consider screen pages for the next time.
Thanks for the comments
Locking the screen is something different: ScreenLock disables the integrated drawing commands, but lets you write to the buffer memory directly.
GAMEPLAY: 2 / 5
Gameplay is pleasantly simple along the lines of Flappy Bird, but the hit detection could be more accurate and some of the enemies are so close to each other that it's impossible to jump over them. There were no in-game instructions so I had to figure out the jump button through trial-and-error.
My highest score was 828.
CREATIVITY: 3 / 5
The type of game isn't very original, but I liked the addition of platforms and could see how that could add some variety to later parts of the game.
GRAPHICS: 2 / 5
Simple graphics but it was easy to discern who the player was and who the enemies were. (Other games in this Game Jam didn't do that as well).
INTERPRETATION OF THEME AND COMPLETENESS: 4 / 5
When the scrolling platforms appeared it felt more like the player was moving forward, trying to escape.
Very useful comments. Thank you.