I think this could go far should you provide some extra features, I really like this prototype. I think speeding back up by using your environment would be cool, such as dragging yourself off the walls to gain more momentum. The enemies were good and the final level was difficult and manageable. More development would benefit this game and would be awesome
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Top Fighter 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.375 | 4.375 |
Completeness | #3 | 3.375 | 3.375 |
Visuals | #5 | 3.000 | 3.000 |
Innovation | #6 | 3.125 | 3.125 |
Fun | #6 | 2.625 | 2.625 |
Overall | #6 | 3.229 | 3.229 |
Audio | #7 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
My first words when I booted up the game was "BEYBLADES? HELL YEAH!" I do love the unique quirky aesthetic of your game, and honestly the design of the tops were pretty cool! Your gameplay loop was essentially bumper cars, but it works well!
My only things were that I do wish the option from the two-player mode to utilize the mouse was an option for the campaign-I felt like it was way easier and a bit more intuitive to use the mouse as a control scheme (then again, I might just be bad). Building up momentum also felt like a bit sluggish at times, but adds a bit tactical thought to your actions.
Other than that, great submission, and the extra features like the sandbox and multiplayer were nice additions to see!
This was a neat game to play through. The fights were pretty straight forward and I was able to get through everything no problem. The game has a lot of nice touches that make it feel more complete such as the pause menu, level select, and sandbox mode. That being said there's always more that can be done to polish the game like smoothly changing the music when transitioning scenes, using animations to avoid objects popping in/out, and adding custom pixel buttons and text fonts. The music for the game was fitting and there was a good variety. That being said, I think having some sound effects could really have helped hits feel more impactful, and some other sounds could have helped with clarity. The art work was pretty good and I like the designs of the tops. The background was basic but works well within the context of the game. Overall I think the game was fun but could have used more player feedback for what was happening during the battles.
Cool idea! The way to deal damage could be better communicated but I was able to figure it out. Liked the beyblade designs
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