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White Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #238 | 1.556 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
King Wombat - https://kingwombat.itch.io/
Colin Sandquist - https://colinsandquistmusic.itch.io/
Engine
Unity
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Comments
A bit of fun, and catchy music, which is important for this genre. Simple game as it stands right now, but I assume you're going to include upgrades or something to spend gold on which will be good. I think once there are upgrades and more/diverse enemies this could be a fun sidescroller for mobile - I'm thinking rankings/leaderboards would benefit that as well if you're going in that direction!
Thank you so much for your compliment and comment and to try my game :D , actually I have big plan for this game and a lot like what you say, but I am limited to the time constraint unfortunately.
Pretty basic concept. You could have at least given us a title screen and a death handler.
Yes, I was in a rush, and actually have many ideas around it, but due to some limitation, I can't do it well. Thank you for commenting and playing it pianotm.
I can't vote this one very highly since it doesn't look like it has much potential or hook in and of itself, but I like the visual style. That said, the controls feel unresponsive, which is really bad in this genre. I couldn't tell how to convince the knight to go precisely where I wanted. If you continue work on this or re-use the code, I would suggest fixing the feel of the movement early, perhaps by tweaking the knight's inertia.
Alright, thanks for the sugestion Colin.
What do you think about the music?
It's interesting. I'm not good at critiquing music though, so I can't think of much to say on it.