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I can't vote this one very highly since it doesn't look like it has much potential or hook in and of itself, but I like the visual style.  That said, the controls feel unresponsive, which is really bad in this genre. I couldn't tell how to convince the knight to go precisely where I wanted. If you continue work on this or re-use the code, I would suggest fixing the feel of the movement early, perhaps by tweaking the knight's inertia.

Alright, thanks for the sugestion Colin.

What do you think about the music?

It's interesting.  I'm not good at critiquing music though, so I can't think of much to say on it.