Play gameDream Devourer's itch.io page
Ranked 53rd with 4 votes
|People's Choice Vote||#53||4|
Judge feedback is anonymous and shown in a random order.
You are a newly awakened Fae Dream Devourer and a mysterious doctor teaches you how nourish and strengthen yourself. It works.
Sort of an action game and your goal is to devour some pleasant and nightmare dreams to make yourself stronger and not die. You equip skills by going to the menu (would benefit a lot on hotkeys). Has a lot of puzzles and the action aspect of it works a lot. There’s also a time management aspect to this game which I'm a huge fan of.
The mapping needs a lot of work. But the dreamscape is for the most part is passable.
Has a lot of potential and I think with a lot more polish it can be a successful commercial game.
Total – 64/80
Graphics were RTP. Mapping was decent enough for what it was.
The sound was decent - there wasn't any atmospheric usage of it but what was used worked well enough and didn't stand out in a bad way.
Music was fitting and set a decent tone for the game, too. Nothing stood out as bad but nothing was really good either.
Writing was littered with spelling and punctuation errors, which is a pity as the story itself had an interesting premise and the characterisation was rather well done.
Gameplay consisted of walking around and action battle system dynamics.
For the most part you walk around and talk or dodge projectiles whilst collecting items. You later unlock the ability to shoot your own projectiles but only get access to that just before the demo ends.
There was also an aspect of sim growth outside of dreams where you get to choose what to do with your days and some actions could enhance your in-dream skills, however we never got to see that bar once, and the pay off from it was hidden behind a demo wall.
There were some random points where the game would freeze for a while, especially between scenes in the garden.
The game was engaging towards the end of the demo when you finally felt like you were being let out of the tutorial... only to have the game end. This was rather frustrating as up to that point you'd not really been allowed to do much more than walk, talk, collect and shoot one thing. It really felt more like a tutorial than a game up to that point.
The theme is understanding yourself and really, it was pretty much not really explored much in the game or presented much beyond a short cutscene. Perhaps it would have been touched on a bit more, perhaps not. At least the mechanics of the game fit the setting and story well, though.
RPG Maker MV
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