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Wow... this game looks so good! I love the art, the main character looks so gorgeous! And I really like the story so far too. I'm very much suspicious of that guy.. helping our newly awaked fae too much.. hmm
I really loved the free time thing. Venturing outside to the friend's house or just hanging around at home. I didn't get to find out how to buy new movies.. T^T I wonder if I can buy new books too later on? Maybe music cds? haha I'm really curious about that. Oh and btw I love the mapping of the house a lot! It looks so comfy! I wish we could use the bathtub in our free time, maybe a bubble bath? XD
Now.. the battle system.. ahh.. I spent about 1 hour on the game and I really like what I've seen of the dream world system, but 'I died' a lot in there no matter what difficulty stage I was playing in. After a while that starts to get very frustrating. Tbh I kind of gave up on any but the first stage, the rest was too hard for me and I just got the option to go into that stage that continues to the second chapter.. but I couldn't get very far in it.. T^T

Overall: I really like the game, the art style is good, the game mechanics work really well  together too, but I think the difficulty levels needs to be improved a bit. It's obvious I got a bit disappointed that I couldn't get very far in the story, right? >_< lol Sorry..
Anyway, good luck in the contest! :) I'll keep an eye out for any updates to this game!

(+1)

Thanks for the feedback! 

I will definitely be adding a lot more daytime events and free-time activities. I ran out of time on the contest before I got to implement more books/movies and the store to buy them from. Funny you mention a bubble bath since taking a soak in the tub was a potential one I was thinking of adding. Now that you mention it maybe I can allow the player to buy different bath products to enhance the effects. 

I did intend for the game to be challenging, but the first level was overkill and a bad start. I did tone it down a little bit in the last patch by adding some rocks you can use as a shield and toss in the path of the bullets to make a safe route. I wanted to balance the difficulty in a way similar to the Mega Man series. Where your first attempt at a level will often be quite difficult, but gets better with practice and also become easier as you get new abilities. So if you find a mission that is too hard you can try out some of the other ones, and go back to it once you have more powers. 

That said, I do need to fine tune the difficulty more and the player is a bit too weak from the start. I've found that the jump ability makes a world of difference, so in future builds once I add more content I'm providing that in the tutorial level as well instead of making players earn it later.