Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

radiantcadenza

4
Posts
16
Followers
A member registered Oct 23, 2017 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! 

I will definitely be adding a lot more daytime events and free-time activities. I ran out of time on the contest before I got to implement more books/movies and the store to buy them from. Funny you mention a bubble bath since taking a soak in the tub was a potential one I was thinking of adding. Now that you mention it maybe I can allow the player to buy different bath products to enhance the effects. 

I did intend for the game to be challenging, but the first level was overkill and a bad start. I did tone it down a little bit in the last patch by adding some rocks you can use as a shield and toss in the path of the bullets to make a safe route. I wanted to balance the difficulty in a way similar to the Mega Man series. Where your first attempt at a level will often be quite difficult, but gets better with practice and also become easier as you get new abilities. So if you find a mission that is too hard you can try out some of the other ones, and go back to it once you have more powers. 

That said, I do need to fine tune the difficulty more and the player is a bit too weak from the start. I've found that the jump ability makes a world of difference, so in future builds once I add more content I'm providing that in the tutorial level as well instead of making players earn it later. 

Getting someone to edit the script for me would have benefited things greatly. I can use the time frame as an excuse all I want, but it's better to have a 2nd set of eyes go over your work anyways. Still no editor on the update patch I just posted I'm afraid, but from this point forward I'm going to have an editor for all future releases. 


And yes, one of the things I'm actually hoping to do as I continue the story is have the dream realm and 'real world' (In quotes since it's still the game's world) be able to affect each other in certain ways. Learning about new things and meeting new people during the day will open new missions and destinations to travel to at night, and on the other hand your actions in certain dreams might change the course of events in 'reality' by influencing people. 

Thank you!

Really, I think 'too short' is probably the best complaint I could get. 

And I agree! I consider the content presented here to basically just be a short demo of what I really wanted to make. One month just isn't as much time as it sounds like for game development, even with a 'quick production' engine like RPG maker. 

Same for the maps. I just didn't have the time to make more of them by the end of the game jam. I was trying to add content all the way up until the last day. You definitely raise a good point, but since I now have all the time in the world to add more (and better crafted) rooms, that issue should definitely be addressed in any future versions of this game.

One of the planned features that got cut from the game jam was to have some repeatable missions with randomized roomsets, in a sort of rougelike fashion. Some of the rooms I'd originally designed with this in mind just got reused multiple times in the demo to kinda show how they'll work and honestly pad things out a bit, but they should actually help reduce the repetition once I have a large pool of them since even if you roll the same area multiple times the path through it and possibly the enemy and items layouts should change.  

(2 edits)

BUGFIX GAME UPDATE DOWNLOAD HERE

(Now that the contest judging period is over, the orginal IGMC upload has been replaced with a patched version) 
Unfortunately, a game crash occurs for many users upon entering certain maps. This is caused by computers failing to load files with Japanese characters in the filename. You can fix this error by having Japanese Unicode installed on your machine, or by using the above download which has renamed the files so that the game can run on all windows machines. Here is also a save at the start of the 2nd day which is just before the most common occurrence of this crash, allowing players affected by this bug to pick up where they left off.