Ranked 114th with 1 vote
Team MembersGundriveth and Gradragon.
EngineRPG Maker MV
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are all custom created and they look very nice. There's a lot of
animation and movement when it comes to the sprites on the map and
overall the game looks a treat. The battle animations are all really
nice, too, and flow well.
Sound is well used, with different effects playing via interactions.
Some atmospheric sounds would have been nice but otherwise everything
fit well and sounded good.
Music fit well with the game aesthetics. It was quirky but
interesting and didn't get boring after a while. That said, it didn't
really stand out as anything incredible and only a few tunes played over
the course of the game.
Writing had a fair few issues when it came to sentence structure,
grammar and punctuation. The story itself wasn't well communicated to
the player and there wasn't much in the way of characterisation, but
what was there was charming despite its faults.
There was no instruction about what to do. You were just plonked on a
map and expected to explore and interact without comment or reason. I
think the hero tried to make out that they were confused and upset but
it just didn't come across very well in the dialogue.
Gameplay pretty much consisted of walking around and interacting with events.
The game expects you to interact with objects and choose the right or
wrong answers to those interacts, or don't interact with certain items.
The idea is to survive through the game without getting to 100 Insomnia
points - and certain interactions will add or subtract from those
There are also battles that consist of standard jRPG battling
conventions. You have items, skills and attacking. Most battles were
decently balanced, with a few posing a bit more of a threat (so to
Some items wouldn't be used. The Insomnia cure item, for example wouldn't work and this led to one of my many game overs.
There are some interactions that will automatically lead you to a game over.
I liked the overall charming aspect of the game but
there was no actual instruction on what I was supposed to be doing or
how we ended up where we were or what we were doing. I was left very
confused as to the aim of the game, especially when I started collecting
puzzle pieces to fit on a table, which were not explained that you
needed to collect or that you'd actually picked any up.
There was also the instant game overs and gradual game over that
really made the game a bit of a pain because you'd have to restart from
the last save (which is automatic and thus when you enter a new room for
the first time) and that got annoying pretty fast.
That certain items didn't work also got annoying, especially when they were supposed to help you not get a game over.
It was a cute game but not necessarily a fun one, despite its charm.
The theme seemed to be finding your way back home but
honestly, the writing didn't really help frame that especially with the
way the boy reacted as though things were normal - his reactions changed
from "this is the room again" to "mum I need help" and the technical
issues didn't help with conveying the theme at all.
Mechanically, the game did well in melding the theme - having to
interact with strange oddities and fight weird beasties with your own
odd skills and weapons helped give the game a dreamlike feel.
Visuals also helped support the idea that you were elsewhere, too.
You forgot to be anonymous for this review, but I also wanted to say thank you, as your reviews having the categories written out is very helpful for the ones you did it for. (I believe 1 other judge also showed these categories.)
This was awesome! I love the art, the battle system was intuitive/simple and the insomia meter wasn't oppressive or stressful to deal with at all! Great job team - and congratulations on completing your IGMC entry!
Nice! Thank you for playing our entry! Yes, almost took us an entire month just to complete the game arts, glad you like it. :D