sorry, i did see they were old, but i found them on your itch.io page, odd lol... oh well.
Claire
Creator of
Recent community posts
seems ive run into a game ending bug. got leon and able at the inn, went back into the grave dungeon. and when i step on 2 spaces, the game pauses, and nothing happens. i assume some sort of cutscene is meant to play, but doesnt.
i gave up, and tried to leave, and it says i need to destroy a generator? idk what its talking about, but it wont let me leave. i saved over my file, so my run is now officially over.
Just started this one after having played the prior game.
So far at the start, I noticed a weird glitch. When you change directions, and press jump, you jump 2 squares. (This was as the fighter class) and with sprint, its 3 squares.
I'll update more as i get going on it.
EDIT#1... how DARE you not have the starting gear equipped by default! lol... the 1st fight took so long! went to the shop, and saw the gear was in my inventory, and not equipped lol.
EDIT#2: got stuck in the 2nd inn, by 2 space jumping over chairs, and then couldnt jump back. (the prior game had me waiting on NPCs to move in 1 block wide spaces, but now in this game have to be careful in 1 block spaces from a double space jump)
EDIT#3: omg, jump is so broken. skipping sections of dungeons by jumping through walls, or jumping into the void to walk outside the dungeon!!! haha
EDIT#4: fighters guild says to check cave to SE, but it was a Mera Shrine.
EDIT#5: talked to a dresser and got the credit screen in Ki city...
EDIT#6: I noticed trash mobs in this game, and the prior game have just WAAAAAY too much HP. They are harder to fight than the games actual bosses. luckily i can run away from encounters in this game, unlike the prior game.
EIDIT#7: in the last dungeon i got a spare key and grabbed the boss key. then on the next floor it said i didnt have a key to open the door. (i had a spare, dunno why it didnt work)
EDIT#8: a town where theres no doors.
EDIT#9: town where rocks dotn act as barriers.
EDIT#10: Wizards have a problem with MP, besides being very low MP, items to raise mp by 10 only raise it by 3. this alone makes wizards probably the worst class. (Pick cleric for the huge amounts of MP for the spells that require more MP than u have max)
IDK if its an error or not, but at the end of the game, when deciding who to give an item to, 2 of the 3 options dont let u offer it once youve made a decision. idk if this was intentional or not, but they said to talk to them if i changed my mind, and i hadnt talked to everyone yet, so i was going to decide later after i talked to everyone, but it seems its no longer possible. is this intended?
I have found 3 errors so far. (1) minor. a "shadow" from rpg maker on a random floor tile.
(2) quest to go to the mountain west of darkwood temple, the NPC says east fo darkwood temple.
(3) in the castle, if u dont fight the boss, rentry requires u go through the basement again repeating the same dialogue.
-
@Judges
Yes, sadly I ran out of time to implement many features, but the games goal was meant to be 1 of 2 different goals.
(The established one early on is part of the pacifist run. But the pick of the last party member was placed before the goal was established, so you wouldnt pick them based on that goal. They also still help your MP users gain more resources and the items needed to be more useful)
The game is almost entirely possible w/o combat, which was part of the design. but there was no ending/reward made for such a run before time ran out. (I actually didnt intend for combat to be in the game originally, but I felt some people may enjoy having it.)
If players wanted to go through candy and combat, I wanted to allow them, but it wasnt the original method I intended. (And you can still avoid all encounters except the final one, and still win, if you have enough MP users)
I would mention the harder to use MP classes are only harder to use when the games secrets are unknown, but are the most powerful once you know how to abuse the system. (Even had to adjust the last encounter, due to how easy they made it, and still make it.)
It's interesting to hear the 'traps' made things worse, as i felt it added to atmosphere, plus most of them were all hinted at, and or could be escaped. (Hints for the box, and jumper, were the NPCs near them.)
I also had another player mention the maze gave them issues, but with my playthroughs, and my friends play throughs on their PCs didnt have that issue, so I'm a bit confused what happened there.
**Oops, forgot to mention, the characters do have their small differences, which arent strong enough to make certain groups worse, but are just barely enough to make weaker groups better. (example: If you dont want a Zombie, or the zombie is out of energy, you can have one of your party members a vampire, which on the right character is almost a guaranteed heal. Which is valuable in a game with no combat healing. Then another character has a similar effect of not being attacked. Mix these together, and you can make the 2 remaining characters more bulky, to withstand attacks. If you're having MP problems, pick the class which gives MP to other users. You have enough options to make it work, but you're going for a different ending with the combat route.)
The menu and the party display was turned off for the fountain part, but you're saying when you exited the area, the menu/party didnt return?
(I know I should have enabled it right away, rather than waiting for you to exit, as it felt weird to have it still disabled until you left. But I saved that for later, due to time constraints. But if it still didnt enable, im curious as to what may have happened. Thank you, I'll look into it.)
Oh I should also mention, you're correct in that there was very limit amounts of cash(candy) to be spending, but the last shop NPC was there in case you either missed one of the good items, as they are all found somewhere, or if you wanted a 2nd one, of the same item.but since they can be quite powerful, I made sure you couldnt buy too many, and maybe just 1, depending on how much candy you have. Which I think the max you would have by the end is like 500~ish (Of course this requires knowing all the secret spots etc)
(EDIT: I also tried a game with 3 witches and with the right build/items, I actually found the combination to be quite overpowering. I had to edit some content, due to how powerful 3 witches were by the end. But You do need to know the games secrets, in order to maximize their potential, otherwise they might be one of the weakest options to start out with)
@Rhino Thank you for pointing out where to find the typos I missed!
The dog and baby lacked portraits due to the time limit sadly. An updated version will be made after the contest.
The other trick or treaters can only be walked through when they step onto someone elses yard/walkway, since RPG Maker MV has an issue with loading events that aren't on screen. Depending on what the player does, they can cause NPCs to permanently block themselves into small spaces. Once the NPCs are on the sidewalk, they can't be walked through anymore. (I could make an edit, and make them passable under other conditions, to remove this, but being in a rush, I picked what was quicker to make.)
By the way, which costumes did you pick?
(Also, I tried to make the game possible to beat w/o using combat, but I didn't have time to make the alternate ending for a "non-combat route". Which I plan to also add in the update. But the rest of the combat can be avoided or ran from.)
Again, thanks for taking the time to tell me this!
