Play Countdown Cartridge
Countdown Cartridge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #205 | 1.964 | 3.000 |
Creativity | #222 | 2.073 | 3.167 |
Music | #225 | 1.528 | 2.333 |
Gameplay | #231 | 1.746 | 2.667 |
Overall | #231 | 1.789 | 2.733 |
Art | #234 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A nice little collection of mini games, I do wish you could play them separately instead of having to roll the die and hope you get the one you want, the lack of sound for some mini games is weird honestly, but other then that and art that's too basic not bad!
A nice idea of having different games in one game. Very nice!
That concept was quite good actually ! Your french is actually not that bad x)
I repect the efforts you put in such a game :)
Unfortunately, in my opinion, making minigames into a game is actually pretty hard, especially in such a short time, without sacrificing too much the quality of each of those minigames. I would recommend to focus on few minigames first instead of trying to put as many minigames as you can into your game. Doing so, you'll be able to implement some feedback into your game, a goal for the player and so on ...
But keep in mind that this is promising, so don't give up ! Keep up the good work ;)
it's not my french, Voice Actor did it. I know i sacrificed a lot of content, character sprites etc. But It was the only idea that came to my mind. That's why I tried to add as many games as I could. And I'm gonna update daily. (i know the first version is going to rated but ı don't want a game I'm published to be bad, ignore the first game) Thank you
It's okay mate, we're all here to learn anyway ! Good luck for your game :)
A 32 in 1 game cartridge is a really cool interpretation of the 3-2-1 prompt. Of course it's a really tall order to actually make 32 games, but I admire the effort for the 9 that are there. It would be nice to have a bit more feedback as to whether you win or lose a game. With stuff like platformer and tank battle it's obvious, but with things like space rocks, pizza delivery, and top-down shooter it just ends arbitrarily and I wasn't sure if I'd won or lost. Space rocks was more obvious because I've played asteroids, but maybe a quick win/lose screen in between games would clear that up a bit. I like how the countdown was in random languages, that was a nice touch.
Huh games inside a game! Reminds me of he duckhunt + Mario cartridge you could have bought back in the old days of the NES. The only thing I would change is the font but all in all, Good Job!
Some games were hard to figure out, while others were straight forward. Tutorials are a pain in a game jam but they go a long way. Anyhow, keep it up!