A very evocative experience! You clearly tried doing the whole Resident Evil tank controls, and labyrinthean design of the PS1 era, and with some aspects you have clearly had success. Alas, i did not manage to finish the game, because my main gripe with it is how every room, despite being filled with lots of stuff does not have any meaning. Why is there a corridor, which lasts 2 seconds, that we will never see again? Why is there so many openable rooms which have nothing of interest in them?
This made me lost and disinterested to continue (even though i liked the hospital room after the chase scene, kinda reminded me of Persona 3). With a bit more focus (and some story, since combat is pretty much nonexistent) this can be a great project to look at! There's definetely potential here, the models all look great, the music and sounds are good, even the chasing before the elevator was great, it's just that the whole experience left me wanting for something that isn't there.
Wish you luck in further development, if there's going to be any!
Thank you for playing our game! We appreciate your criticism and things you pointed out, it will definitely help us create a better experience. We will continue developing this game as we have a lot of things planned!
I did not expect this chase sequence! Very powerful short flick. I did not manage to finish it, but the first look of the game is amazing. The monster design, sound effects, mechanics are neat and simple. The story was a bit eerie, but other than that, very Silent Hill - like, super intense and enjoyable.
Hey thanks for trying it out!
Sorry for the frustration of being unable to read the note and the confusing controls xD
we kinda ran out of time to create the lore and add it in.
Also quite a few bugs made in it since we were rushing to finish it at the end, just glad you were able to get into the elevator despite getting knocked into the air like that xD
Thanks for being patient with the game, had fun watching you try it out!
Oh also the control scheme is listed in the description of the itch page (navigate UI with wsad as well and e to select), will add one somewhere before the game starts as well later
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GOOD JOB DEV
A very evocative experience! You clearly tried doing the whole Resident Evil tank controls, and labyrinthean design of the PS1 era, and with some aspects you have clearly had success. Alas, i did not manage to finish the game, because my main gripe with it is how every room, despite being filled with lots of stuff does not have any meaning. Why is there a corridor, which lasts 2 seconds, that we will never see again? Why is there so many openable rooms which have nothing of interest in them?
This made me lost and disinterested to continue (even though i liked the hospital room after the chase scene, kinda reminded me of Persona 3). With a bit more focus (and some story, since combat is pretty much nonexistent) this can be a great project to look at! There's definetely potential here, the models all look great, the music and sounds are good, even the chasing before the elevator was great, it's just that the whole experience left me wanting for something that isn't there.
Wish you luck in further development, if there's going to be any!
Thank you for playing our game! We appreciate your criticism and things you pointed out, it will definitely help us create a better experience. We will continue developing this game as we have a lot of things planned!
Thanks for the constructive feedback, we will work on the lore and add more reasons to visit each room!
I did not expect this chase sequence!
Very powerful short flick. I did not manage to finish it, but the first look of the game is amazing. The monster design, sound effects, mechanics are neat and simple. The story was a bit eerie, but other than that, very Silent Hill - like, super intense and enjoyable.
Hey thanks for trying it out! Sorry for the frustration of being unable to read the note and the confusing controls xD we kinda ran out of time to create the lore and add it in.
Also quite a few bugs made in it since we were rushing to finish it at the end, just glad you were able to get into the elevator despite getting knocked into the air like that xD
Thanks for being patient with the game, had fun watching you try it out!
Oh also the control scheme is listed in the description of the itch page (navigate UI with wsad as well and e to select), will add one somewhere before the game starts as well later