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A jam submission

One Step From ChaosView game page

BulletHell ChaosRat
Submitted by Arondyroz (@andhikariyadi1), Mono — 6 hours, 40 minutes before the deadline
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One Step From Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#123.2003.200
Ambience#123.4003.400
Gameplay#122.8002.800
Holo References#133.0003.000
Overall#153.0203.020
Innovation#172.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the concept, the inspiration is clear but shaken up in a positive way which is cool. The art and music are also nice, it’s very solid aesthetically. I think the game could maybe use a bit of a speed boost, it’s nice that it’s decently easy to maneuver around objects but I think it would have been a bit more engaging with faster speeds on the movement and projectile. Great job, I’m interested in seeing what you do with a post-jam version!

Submitted

Neat Concept and Chaotic for Sure. Love the Artstyle for sure, but about the Gameplay there is a Bug which always gets me. And it's the same Bug others have said already with the Row over the current position still being able to hit Bae. Other than that its still a really nice Game!

Submitted(+1)
  • Being able to test out the controls before the game starts in a safe environment is good game design.
  • Also showing the controls in-game is quite nice.
  • There is a bug where Baelz can still get hit by projectiles in the top row while she is in the middle row. Her hitbox may be a bit too big.
  • Art generally looks good. However, more importantly, it's very consistent and fits together. I think that's a smart approach for a game jam. 
  • A win screen and win condition is automatically a big plus for me. However, it may be nice to have some way to tell how far along you are in the game. Like a timer countdown or some other UI element to know how close you are to completion. I actually didn’t know that the game had an ending until it suddenly happened.
Submitted(+1)

Short and fun! Love the idea of grid based danmaku.
Feels like visibility of the hitbox is my only issue here. Perhaps you can have the tiles highlighted when bullets are in the area to give a clear indication?

Developer(+1)

Thank you for your feedback!

We wanted to make the player learn themselves on where the bullets will be hitting. It will give some sort of challenge aspect, so that the game have a good replayability.

On the hitbox issue, there still some bugs on the bae's hitbox and i will fix that after the jam is over.

Submitted(+1)

Interesting concept! I can see where you got the inspiration from (one step from eden) and I like how you turned it into a more traditional bullet hell. 

Just a couple suggestions if you ever decide to expand:
- Bae's hit box seems to extend above the tiles, so bullets on the top row could still hit you on the middle row. Personally, I'd resize the hitbox to fit inside each tile instead.
- Speeding up player movement would make it feel more responsive, in my opinion.
- As a difficulty increase, some tiles could "break" and prevent movement on them, just like in OSFE.

But overall, this is a great start to a game!

Developer

Yes, it still have a lot of bugs to fixes. I am kinda busy these days and I didn't have time to finish and adjust the difficulty of the game.
But, its a really good feedbacks, because i also just notice the hitbox for Bae is too big so that the bullet can still hit her even though she's below the tiles. 
I might have a lot of fixes for post-game jams and i will update again later on.

Thank you and i really appreciate your feedbacks!