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(+1)
  • Being able to test out the controls before the game starts in a safe environment is good game design.
  • Also showing the controls in-game is quite nice.
  • There is a bug where Baelz can still get hit by projectiles in the top row while she is in the middle row. Her hitbox may be a bit too big.
  • Art generally looks good. However, more importantly, it's very consistent and fits together. I think that's a smart approach for a game jam. 
  • A win screen and win condition is automatically a big plus for me. However, it may be nice to have some way to tell how far along you are in the game. Like a timer countdown or some other UI element to know how close you are to completion. I actually didn’t know that the game had an ending until it suddenly happened.