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Caesar: Revolt in Gaul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 3.385 | 3.385 |
Historical Accuracy | #13 | 3.538 | 3.538 |
Thematic Relevance | #16 | 3.538 | 3.538 |
Overall | #17 | 2.769 | 2.769 |
Overall | #17 | 2.987 | 2.987 |
Audio | #19 | 2.538 | 2.538 |
Gameplay | #20 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Historical Accuracy
Battle of Alesia: https://www.warhistoryonline.com/guest-bloggers/battle-alesia-roman-siege-completed-julius-caesars-conquest-gaul-m.html?D2c=1&A1c=1
Battle of Alesia was part of a broader revolt of the Gauls against Roman rule imposed by Caesar.
Historical Accuracy: We researched how many bricks on average a single person can make in one day. The walls that Caesar erected were roughly 9 Roman miles (1000 paces per mile) for the inner wall and 14 Roman (1000 paces per mile) for the outer wall. The trenches are an average of estimations. And Caesar boasted about erecting roughly 23 towers or redoubts. These have been taken into account when programming how much fortification is necessary to advance to the next phase and to win the game.
Disclaimers
We used royalty free music.
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Comments
We were a bit confused on the win conditions of the game. Does yellow mean we have reached the number of elements that was necessary to proceed in the first part of the game? The next part has the numbers turn green? A little bit more feedback from the game would have been great!
The art was cute! The art pieces in the game portion were very cohesive. The menu and tutorial were really immersion breaking, though. The white wall of text on gray background was a bit overwhelming. Maybe a brick texture as seen on the walls in the game and more pages with less text would have been nice. :3
thank you :3
Sorry for the delay. You have it correct. Yellow means you satisfied the requirements to move to the next phase and the same with the green text. Thanks again for this invaluable feedback.
You could better the 'historic instruction' parts of the game by using a more readable font and making the text bigger. Maybe scroll, or have multiple pages.
That said, I really liked the graphics and the UI felt very authentic to what it must have been like to command. We often talk about 'epic battles' but seldom about the actual meat of the drama, which is usually the prep in front of it. The simple, cute anthro graphics also helped make the game more 'friendly' which made it easier to get into dealing with such a niche topic.
Thank you for your valuable feedback. I'm glad you mentioned the "meat" of the drama of battles. It's not only glorious like in the movies but rather allocating soldiers and managing resources as well. I'm glad you liked the graphics. They seemed to help take the edge off of some much text and information.
I liked the graphics of the game. However, I experienced some weird artifacts when walking, but I think it might be die to playing it on browser. At first, I had a hard time to understand how to play, but figured it out quickly. Although I don't know if I ever beat the game or not as it felt like the game started over at random points, if I lost of reach a new stage I'm not sure. But great work nonetheless!
Thank you for your critique. What artifacts were happpening?
Well, it's hard to explain. I tried it on another machine and had no problems so it's probably because I played it on a slow computer. It was like the main character and the background didn't move smoothly and out of sync to one and other. Though I reiterate that it seems to have been an artifact due to running it on a browser on a slow computer.
The first time I played it, I wasn't sure what to think, but the second time around, I found some interesting points:
- The story: Everyone knows Caesar, but few people know his life, and I personally didn't know it. So it was an interesting introduction, which could have been even more interesting if it hadn't been a wall of text. Next, the instruction surprisingly seemed to be a mix of instruction and history about the battle of Alesia. Again, I learned more about Vercingetorix, who I didn't know was this great adversary.
- The gameplay: although the aim was to build fortifications, there wasn't much in the way of progression (for instance, "random events" that would affect the player's resources), the choice of moving left and right was surprising as it didn't added much to the game. A progression bar on the troops deployed would have been a great addition (or an indication about troops when they have finished a task). Also, there seems to be resources and building, but it is not clear what cost what. So for my runs I just ended up going from left to right and assigning 10k troop to each task in loop until I see that one of the building is yellow or green and then deploy remaining troops somewhere else.
- The audio: cinematics music tend to give great tension music but feel repetitive on the long term. It would have been nice to have some sound effect when you deploy troups or when an action is done to give a bit more of awareness about what is happening.
- The art: I really like the takes on the characters :)
So even if it feel rough at first glance, there is a lot of good intention and I came out instructed. Thanks!
Edit: I forgot to mention that there are multiple ending (I won't say more to give people a goal to finish the game ;) )
Thank you for your critique! This feedback is invaluable to developers as we hone our skills. Thanks for dropping hints and not leaving a spoiler too!
I'm glad you liked the story and history portions of the game. I always do my best to make sure history is fun and interesting in every game I help create.
I cut a lot of wood and made a lot of bricks xd Not sure whether I was successful though? The art was well done and the music was nice!
Wow, how was the game itself? :)