Aww thank you! :)
Tristan de l'Arkadien
Creator of
Recent community posts
Oh wow, thank you so much for the detailed write-up! I really appreciate it! I should be able to implement this feedback during late June or so, since I have time set aside for programming at that point, after I finish my education.
I'm glad you noticed Wainscott is gay - I wasn't sure if it was clear or not, I didn't want to make it a 'thing' since it isn't the focus of the game, but I'm happy it was clear enough from the hints given :)
As for hints - Would you be able to solve it, if I told you that you can make a cake when you are standing in the place where that sort of thing is usually carried out?
If you still cannot solve it, I'll give you the answer outright ^^
Thank you again so much for playing and writing this up :)
This is a good educational setup! Really like the whole 'wandering the continent' and really _showing_ how different the locations are by using character, boat, etc. It could be improved by adding a map that could be toggled on and off, and clearer boundaries over what goes where. Explaining some of the setup behind the revolution would be good for non-Cubans, too. Or maybe it was there, and I missed it.
You could better the 'historic instruction' parts of the game by using a more readable font and making the text bigger. Maybe scroll, or have multiple pages.
That said, I really liked the graphics and the UI felt very authentic to what it must have been like to command. We often talk about 'epic battles' but seldom about the actual meat of the drama, which is usually the prep in front of it. The simple, cute anthro graphics also helped make the game more 'friendly' which made it easier to get into dealing with such a niche topic.









