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You could better the 'historic instruction' parts of the game by using a more readable font and making the text bigger. Maybe scroll, or have multiple pages.

That said, I really liked the graphics and the UI felt very authentic to what it must have been like to command. We often talk about 'epic battles' but seldom about the actual meat of the drama, which is usually the prep in front of it. The simple, cute anthro graphics also helped make the game more 'friendly' which made it easier to get into dealing with such a niche topic.

Thank you for your valuable feedback.  I'm glad you mentioned the "meat" of the drama of battles.  It's not only glorious like in the movies but rather allocating soldiers and managing resources as well.   I'm glad you liked the graphics.  They seemed to help take the edge off of some much text and information.