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A jam submission

Harold's JourneyView game page

Help Harold navigate the frozen forest and defeat the dragon!
Submitted by Joker101 — 2 days, 22 hours before the deadline
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Harold's Journey's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#213.0243.429
Harold#313.0873.500
Overall#312.8983.286
Creativity#322.5832.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is a nice straightforward RPG. I respect you using only plugins that come with a new project. Highlights include:

  • Animations after you defeat an enemy
  • Only on-map encounters so you can engage enemies at your own discretion
  • Interesting battle mechanics like delayed attacks, additional attacks, and counter attacks

There are some things I'm confused by:

  • Why do additional enemies appear when you engage in battle? Why not just show them all right at the start?
  • Some mechanics are not clear, like why does Priscilla sometimes get extra attacks?
  • It's not clear why I should equip the fire & ice resistant accessories; there aren't many enemies that use those types (at least, I don't think I ran into them)

There's also spelling errors here-and-there (like a p instead of an o in one of the descriptions).

Overall it's a fine game and a solid entry. It's not too long and has some features not many games take advantage of. Good job!

HostSubmitted

Pretty cool dragon hunting adventure! For me, combat was the high point. I could see some thought put into tactics with taunting, buffing, etc. This was held back a bit by the fact that MP is so easily drained, I didn't want to use it on regular mobs for fear of being short. So unfortunately it incentivized attack spamming instead of creative skill use. 

However as the game ran on, I think resources felt more available which opened things up a bit. Dragon battle was my favorite part, as I got to fully unleash all my items and attacks, and basically let Harold spam his "Sun Power" attack until it was at God strength. I'll admit I thought the game broke when the dragon used "fly" but I understood the second time around.

Storytelling-wise, I didn't feel a strong sense of Harold. Your characters were original and pretty cool, but I didn't feel a ton of personality infused into the MC. 

Thanks for the entry!! I dream of seeing a 100% joker art style Harold adventure one day.

Submitted

Not a bad game. The maps were a bit big, but I do like the premise of the game a lot. 

Extremely irritating to playu in a web browser, especially on linux - thanks for forcing me to vote for this

Submitted(+3)

You seem awfully sour about everyone's entry

(1 edit)

I very much enjoyed that.
The fights were challenging with out being too OP. The map was clear and the mechanics were super easy to grasp.
I would love to see this game worked on again with more polish and interactive content. A few NPCs and maybe some more interaction between the characters.
The mapping was sufficient and easy to 'read'.
The dragon fight, for me, felt like it dragged out a little long, but I'm horrible at  combat so I probably could have done it faster if I knew what I was doing.


All in all... Good Game Jam Game!

EDIT: AND YAYAYAYAYAY... Another Harold goes and kills the Dragon entry!