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TTSnim

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A member registered Jul 26, 2021 · View creator page →

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This was a good standard, run of the mill, Dungeon Crawler.
I personally prefer to see the enemies running about as battle events rather than as random encounters, but that's just me.
This feels like a game tossed together in a weekend. I'd like to see this same game given proper time and development, could be fun.

I had no idea what to expect. Wasn't this.

I really like it. Cute, quirky, and filled with options. The art was adorable and the plot... was there.

Fun entry over all!

learning one color at a time, in a long form game, and maybe adding real color theory into it, my help for a longer game.

A cheat sheet will be very good for this.

I would totally play this again with a chart. Even if it was a companion image I could have open next to the game!

It was fun, and the chart will triple the fun!

Fun, but a little confusing! It was indeed a lot to take in and ultimately I died in the pool room.
The beginning text was a little to  fast for me to catch all of it, and I would have liked the colors to be taught one level at a time because I'm a slow learner.
That said this was a fun game and I may very well go back to try and finish it!

Well. Then!
Mondo props to your wife for putting up with the making of this nonsense.. I MEAN ULTIMATE SEXYNESS!

Honestly this is the sort of thing I look for in these jams. Short, kind of insane, extra intense, and made entirely of plot twist.
Fantastic art and sequencing, and the beat boxing was... yes present.
23 out of 10!

I tried to answer the summons, though I definitely fell short this year.
I though I removed the dark bolder dog, and yet it's the one people like to comment on! So I'm glad I accidentally left it in.
Solving that bug is huge for me. Mega epic big. It's plagued me for multiple computers and versions of RPG maker. Now that it is solved I am overwhelmed with the ideas and options for games I could make. I think to start with I wish to make a truly epic Harold game, jam or no jam!
Thank you for summoning me! I'll definitely Make a Harold game after this jam is over, not to win, but to learn, as I do with all these Harold games!

Thank you! I have a few ideas i would like to try with this 'pet' system.

Thank you!
I was so ready to give up making RPG games because of the issue! Now my problem is way too many ideas and possibilities!
I think I want to make the ultimate Harold game, Jam or no jam, as a practice game.

Moogle is best Moogle. This is a very good Moogle game, ten Moogle points!
I only had time to go through the ice crystal quest, but I will play the whole game!

Very pretty Sprites and battlers. Absolutely top notch there.
Why U use those trees though? My Eyes. Your own art makes up for it, but please, Have mercy!

It was cute and fun, I liked how much you could do in the fight, and for the first time wished I could fight more in a jam instead of less.
Cute game!

I had a potato chip and thought about it.... This game feels like Harold hit his head and he's slowly fading into a fever dream and Lucius is there because he's trying to keep Harold alive. I'm sure our hero will be fine.

This game was unplayable, one star!
But the comedy was good, and it takes real effort to make me enjoy basic RTP!
GG, DudeBro, GG.

I was going to try to add more functionality to it, but I ran very short of time, and thought I had deleted it! I'm glad you like the little growler!

I really like the idea of helping a person by addressing each shortcoming. Harold doing so through a battle is very on brand.
I chose to focus on the story as I am not much for complicated battles, and I liked the story concept. It feels like a good primes for a boss battle if you were trying to save a crazy friend!

What elements are you looking for?

Give Proto a pet fr me.

I really, really loved this. I don't have a lot of words. I just want more.
I want combat. I want all these feelings to have some resolve.
This was amazing.

Thak you so much for the feed back!

My hubris saw a much bigger game. AND STILL DOES!

I'm getting "less is more" a LOT. And I am taking it to heart.. for jams any way. I already have my next jam idea. Small and cute. I need to write it down though or I might forget.

I am going to scrap this game because of the fantastic feedback I have been getting and start it over from scratch as soon as the jam is over.

Too big a game for our cute little jam... But big game for big summer coming soon!

( I hope this reply isn't to incoherent, my brain is mush right now!)

I hope the game lived up to the hype and excitement!

I've seem some people say they never use dash, and I my self have never used it, but I can set this up to one of the PG buttons in the future.

I've pondered the pause/fight issue and in this style of battle I have no idea how to do that. Yet. I may be able to work out a better system in general. I had a JANKY HP% system that would bring up a text box with characters saying they were low on health, but it was such a hard stop that I ripped it out. I'll see if I can't find some other, visual way to program a health indicator.

IF I keep the over world battles. I might scrap them and just use the built in battle system. It's got a lot of early prototype issues I don't know if I can get rid of.

The songs he wrote are on the title screen, when ever you are out side, in the church and the school. Also any battle. All else is RTP.

WEAPONS SHOP FIGHTS YOUR EARS! (In stock MZ music) I digress, his work is AMAZING and I love it. (Best part of the game)

Thank you, working with the RTP tile sets is an interesting challenge! 

I have both the Misspelling Fairy and the Typo Gremlin living rent free in my head and I am not ashamed to admit I need way more help sorting my writing out than I ever ask for. Still, I'm glad you enjoyed it even with the many, many, many errors.

Thank you so much for the kind review!
I am thinking of starting this project over from scratch based on all the feed back I've been getting and I hope If I do you'll be interested in taking a peak at it!

Indeed, that is the end - for now.
The hax is to just hold space bar down. I can try to improve the system, but I could also just learn how to make the built in battle system work better.

Reid was fun to write.

How did you make it to church without them? Just wandering about and learning the map?
How did you make it to Marsha? O.o
So much wandering!

I am glad you like the town. I like mapping, maybe too much?

Yeah I have a lot going on and not enough theme blending or focused direction. I was aiming to learn systems before getting them all to blend as a cohesive whole. 

Honestly I don't want to finish THIS game, but I am already taking paper notes on restarting it from scratch!  I think it will be my summer project. A fun Harold fan game to finish learning on before I start trying out plugins and scripts!

Thank you so much for the feed back!

YAY!!!!!!

Is Hawk secretly a villain?

I got a C. 11 of 20. I definitely need to play this again!

The game play was very good! And it has replay value! I do not see that in a lot of these jam games. 

Combat was good. Simple and clean. It made sense in the context of the game as well!

I was smiling a lot and while I had few laughs It had a light hearted feeling that I really liked.

MUSIC! I want the sound files just to listen too! (On par with my friend ViRiX's music... maybe, maybe so. MAYBE!) I was doing something else when the game loaded and I froze when I heard the menu screen music. Literally froze.

The issue with all the GFX for me was how all the backdrops in the sage looked like they were about to fall on the actors. I know it's from the messy meshing of the 2D and 3D but it was a bit distracting. And disconcerting! Forget the lights, perspective was warping! AHHHHH

Because this was essentially a chose your own story it was what I could make of it. I liked it a lot and I will play it again for more story!


Overall very good game!

Haven't even played the game yet, I just be vibeing to the intro!

This was a fun, self contained, complete game. While it has no replay value I did enjoy it the whole way through for what it was.

Combat was easy. And very pretty. It was interesting and new! I'd love to know what plugins you used for it.

Not really a funny game.  

Sound was fitting. 

Visuals were stunning, but what on earth was that last abomination!?!

I liked your take on the dark trope. Possibly my fave Oldhar so far. (Hey that kind of rhymes!)

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*nods* Yes. Yes.
This is the way.


This is beyond rating. Beyond what can be fathomed. 


Yes.

My computer hatted the controls set up here and only selected a HRLD about 1 in every five clicks. So I'm either really bad at clicking on things or there's an issue some where in the connectivity. Possibly my internet.


It was a good game! I just wish my computer or internet or what ever didn't treat selecting like every click was on a randomizer. 

No combat so no score there. (And no,I'm not counting the fight with my mouse)

I'm combining humor and Visuals because in this game you can't have one with out the other. It was quirky and fun!

Sound was OK.

Not really a story so much as an intro. Was fine.

I enjoyed this even though I died in the office building. 

It was a fun game with cute mechanics. 

The combat was good. Not too complicated and engaging. I loved the flavor text.

it was an amusing  game, with a lot of charm but the repetitious "Slave to capitalism" dampened the mood real fast. I took a star off for that.

A freight train came by and I muted the sound because it's always too much... then forgot to put the sound back on. Title was good. ^_^'

The GFX were very pretty. It was off putting to see stock faces on some characters and hand drawn art on others. The transformation was very nice. I like Marsha's design.

As I don;t have much time to play the whole game through I don't know how the story ends, though I can make some educated guesses, but what I saw so far was fun! (I id kind of want to hit Lucius a couple of times. No other game has managed that.)

Over all it's good, needs polish and was fun!

If I have time before the jam ends I'll try to watch this to figure out what the combat system was supposed to be, and replay the game.

It was a game. I played it. Thus it had game play.

On first pass the combat was confusing, over complicated and unresponsive. If this was meant for a controller I don't have one. If this was to let you press a bunch of keyboard keys on battle it never let me do that. If these combos were supposed to be selected from the menu there was no clear indication of what was supposed to represent what.
And then I was dead. 

There wasn't enough story build up to make me want to look up or figure out how to use the complicated, fussy combat system.

Nothing funny.

Sound was OK. 

The game looked very good when I was in combat, I'll give it that. The visuals were stunning. For that alone I MIGHT come back to try and figure out what all the combos were supposed to be and how they work. 

Not much of a story that I could see.

Yes, I too was stopped at the dragon.

I got a lot of jams to go through still or I'd have maybe tried to find the 'trick' to this thing.

it was a game. I played it. it has game play.

Combat was pretty, and pretty unbalanced. While it looked amazing fighting only the dragon, repetitiously, was like opening a bunch of  beautifully wrapped gifts, only to find more empty boxes. Funny for you, disappointing for me.

Voices from a sword is interesting. I wish more depth was given here.

Sound was OK.

Visuals were pretty in the fight. Maps were not empty.

Wish there was a story past the premise.

I think most critiques I can have has been discussed in the discord already but I'll rewrite them anyways. When it comes to making a book, you can have as much story ideas you can have but you're ultimately limited if you don't have the available paper for printing the story content. Games are kind of like that.

I disagree, it's not the size, it's how the size is broken up. The wizard of oz is a 14 book extravaganza that spans years and many characters. It's a HUGE Americana fantasy universe with so many interesting characters and settings that it puts Tolken to shame. It's problem is a lot of the early books after the first one got info-dumpy. My town it like that, and info dump with out enough meaning.

You mentioned you've studied writing for years and it shows. Your dialogue has been the most engaging for me to read of all the games I played. I think my only hiccup was the shock at Therese emasculating Harold by saying she's stronger.

I can see how you would take it that way since her back story isn't there at all yet. But she's from a warrior clan that's super strong. All the men in her clan could snap her, and Harold, in half with ease. Like a rottweiler talking to a corgi it's a different breed thing, not a gender thing.

I like to think about how writing literature entails using as few words possible. Map design works like that too. ---Game maps usually have just a few select functional areas like inn, shop and a couple filler buildings.

Again, it's not the amount, it's the quality and the parsing. If you have an info dump, boring and frustrating, but if you have ten times as much wording and info woven in to the story masterfully then it's a fantastic addition that builds the story world up and takes you on a journey.

If visiting Disneyland and looking at their maps taught me anything, it takes a only a couple of street blocks to create a feeling of a big town.

I'm not a fan of Disney land, but that aside Disney land has it's own story to tell. It's built a fake city for that story.  That's not my story.

You're a talented writer, with the right game design strategy I know your best strengths will be put forward

Thank you. I know I need to parse better, and add all the content I need to make the map feel right for the size of the adventures I'd like my characters to go on!

Thanks for the feed back! I do appreciate it very much!

I wish there was enough of this game to give a full set of comments.

It did get a real chuckle out of me a few times!

*Smacks you with news paper*

This was rushed! And it shows. ^_^
I think if you had spent even one hour more on this game it would have been one hundred times more interesting.

That said it was, at least, a game. I like fights where I can spam space bar.

I didn't know about all the stuff in the inventory so I dragged Kasey's body around most of the 'maze'. I imagine it would look a bit like how joy dragged sadness around in that one Pixar movie I can't remember the name of and don't feel like looking up at the moment. I like to imagine it was Persilla (SP?) who did the dragging.
And in my own brain in five seconds I added more interest to your game. So.. I guess I had fun!
Please give your self more time next jam. ^_^

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You are next in the submission order, my trash game. You are a pile of unfinished scrap and get no stars from me! (Even if I could give stars!)
Get rekt you heap! <3

EDIT: Except the music, that's 6 stars! (Because I didn't write it!)

I enjoyed this.
Game play wasn't that innovative but it was easy to follow and engaging for the length of the game.

Combat was not too hard, and it had some variety which gave the player room to breath. I expected the last fight to be harder. I also could not change who I was targeting in the last battle. Was that intentional?

Sound was good and fit the theme!

What can I say, those were amazing visuals and I really liked the vibe. Lucius gave me strong professor buddy vibes and I liked it.

Story was nothing too innovative in the Harold universe, but it did have some emotional wight.

I wish it was longer!

This is a delightful nugget of pure nothing! I'll skip my usual feed back of explaining each star and just toss out my thoughts.

I liked the set up and I wish there had been more. It was a good set of cut scenes.
I liked how you handled what was under the red cloth.

Now as a Myers fan I liked the way you presented the looks of Harold. I also liked the intro text.

Was it a game? No. It was a nod and a fan work. I wish it had been a real game.
And that's all I can really say about it.

It was OK for a game that was just a rail road of text to fight to text.  There were no choices out side of what you could do in combat. More on that in a moment.

Combat was fine, I guess, but I just spammed the punch button. I chose the first option of game play too. Ought to have just one shot these guys. Something really bothered me about the combat... more on that in a moment...

I didn't find any of it all that amusing. Maybe it just not my ... Jam. Or cup of tea. Whatever.

I turned my sound off on my head set because there was never a moment in the game where I could turn the volume down. No pauses in the rail road.

The BGs were OK. They got the job done. The moving grid of the combat, however,  made me a little nauseous. IDK how you did that but please consider giving options to turn movement off!

Maybe because I'm a girl and I don't believe in 'cringe' but I didn't relate to this story at all, on any level what so ever.


I can see what you were going for, and for others it was probably very fun and relatable, but I found my self skipping though both text and spamming the attack in combat.