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Harvest Carrot Crystals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Look: Did the game's visuals look good? Did they fit the game? | #2 | 4.308 | 4.308 |
Sound: Did the game have good music and sound effects? Did they fit the game? | #3 | 3.692 | 3.692 |
Originality: Did the game stand out? | #4 | 3.538 | 3.538 |
Gameplay: Did you enjoy playing the game? | #5 | 3.538 | 3.538 |
Overall | #5 | 3.646 | 3.646 |
Theme: Did the game follow the theme? | #6 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Liked the game, got the secret ending ;)
You can float on the little flying thingy's and that was so much fun! You could make some kind of game based off that mechanic.
Well done!
I am happy you enjoyed using them to move around as much as I did :D It did seem pretty fun, I will try again after updating the code a bit.
This was a really cool concept, the visuals were superb and caught our attention! Wish that you could do something outside the Tiny World like having a shop or something but, other than that awesome game!
Hey thanks! The shop is an awesome idea! I will try and keep it in mind for next Jams, always something to push forward!
Happy you enjoyed the game!
Hey, you got better! And your take on the theme was quite interesting too. Just like last time the artwork and animations are the real gem here (the pun was on purpose), and the shader you used fitted nicely with the game.
If I were to suggest what could get better, I think some more audio feedback would be nice: like a jump sound, and a landing sound. Looking foward to seeing what else you come up with in the future!
haha! Loved the pun :D I hadn't realised you made the planet defence game!
Thank you! I really appreciate your suggestion! It is these small details that add a lot... and I almost always leave them at the end and then forget :D
Nice entry! I remember your game from the last Godot Wild Jam haha! Your art and especially animations are so good it gives the game a lot of character. I got through the entire game, but I was not able to get the secret ending! I think a story cutscene in this game would have been nice, I was a little but confused on the story.
oh sweet! Thank you for mentioning that! It is always nice to get to know people during jams :D
Yeah... for the secret ending you need to find all the carrots in a level to increase your immersion level, then find one of the hidden areas on the last 3-4 levels.
Sorry for the confusion haha, the story would be a new business model, harvest crystals by gathering them small in test tubes, and making them bigger through the hamster/guinea pig stomach :D
Thank you for the suggestions! Always welcome!
I like the graphics especially the water reflection, is it ray tracing?
Thank you! It is a water shader! I had never worked with shaders before, but after this Jam I might try some more tutorials :D
Glad you enjoyed it! Were you patient enough to reach an ending?
Ohh, I'm gonna study that thing too. it makes the game visual better. Thank you.
You are fine! Let me know how it goes!
I love your pixelart! Nice game I would like to see how the game evolves. It makes me feel lost and anxious when I can't scape from the water. What can I do?!?!
Unfortunately this is the only way for the Goggle boi to go back to its original size!
Shrinking Technology is still under development! (You are not doing anything wrong, its a narrative design choice. Keep going for all ten vials and explore!)
Thank you for the twitter follow!
Great game, I really liked your art style.
Hey thanks!
I spent a good chunk of time on the animations... maybe a bit too much to be honest :D