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A jam submission

PlanetPanicView game page

Avoid the asteroids and FEED THE SUN! #nomnom!
Submitted by TeamApplePie — 1 day, 12 hours before the deadline
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PlanetPanic's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay: Did you enjoy playing the game?#14.3084.308
Originality: Did the game stand out?#14.4234.423
Theme: Did the game follow the theme?#14.3084.308
Sound: Did the game have good music and sound effects? Did they fit the game?#14.1154.115
Look: Did the game's visuals look good? Did they fit the game?#14.4234.423
Overall#14.3154.315

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+3)

My overall thoughts and feelings

Gameplay - The gameplay is perfectly suited for use on a mobile platform, with simple and intuitive controls for ease of use while also allowing for the use of a mouse to play. As the game is so simple, it really allows for a pick up and play experience, which is doubled by fun and a slowly increasing difficulty level which allows for a somewhat challenging experience. Planet Panic feels inspired by older arcade games, as the game lasts as long as the player is able to protect their planets. This also helps to add a lot of replayability to the game as players will want to replay to see if they can beat their previous scores. The gameplay is fun and is a breath of fresh air in an otherwise oversaturated market full of first person shooters and battle royale games. However one flaw which I noticed is how easy it can be to maintain one planet until more re-appear. In terms of a solution for this, potential increasing the size and frequency of the meteors as more planets are destroyed, or as more points are gained, may help to resolve this. In addition to this, due to the nature of the game, it may be a good idea to add a leaderboard of some sorts, so the user can track their scores and try to beat them.

Look and Sound - The game uses quite a cartoony pixel art style. This is pulled off extremely well and really helps to bring the game together and create an experience unique to the game. The style is familiar while bringing in new elements of design which help to allow the game to really stand out from the crowd.The sound effects are perfect for the feel and aesthetic the game is going for. The sounds are cartoony and somewhat retro sounding, which really matches the pixel art design that is being used. In addition to this, the sounds are clearly distinct from one another, using the correct tones and pitches to convey the action on screen, such as the planet destruction sound using a Minor pitch to convey the negative aspect. The music in the background is also quite lightheaded and reminds me of arcade music. All of these factors really suit the style of the game and matches my prior thoughts in regards to inspiration of arcade titles

Originality - In terms of originality, as mentioned within the gameplay section, it really stands out from the crowd. Even compared to similar .io and flash games, Planet Panic really stands out and brings new themes to the table(This of course being protecting the planets of a small solar system which grows over time)

Theme - In regards to following the given theme, This being Tiny World, I would say the game follows this quite well. The game requires you to protect a number of small Tiny Worlds at risk of destruction. This is all brought together in a nice and neat package which is fun, intuitive and feels new.

TL:DR - The game is fun, intuitive and engaging. The style and design are perfect for the game and the theme has been followed extremely well.

(+2)

Really fun game

(+3)

super cool fun game 

(+3)

It would be great as a mobile game, should defnitely go on the play store! :)

(+2)

Love it, so much fun

(+2)

LOVE that sun - so adorable 🥰

(+2)

Really fun and adictive gameplay, i find it hard to stop playing haha. Really cool art work aswell

(+2)

Very unique and engaging  game play. Music is very good and compliments the game. Visually the game is very nice, enjoyed the retro visuals.

Submitted(+2)

That is one hungry Sun. Simple and fun to play! Really well polished and seems like a really appealing mobile game to me.

Submitted(+2)

 Interesting take on the theme, and the spritework is quite charming. Nice minimalist entry :) if you guys want some suggestions, I think changing the mouse cursor when the mouse is over an interactable object is a great touch. Some tweens are also nice, but I'm suspicious to talk about them, since maybe I might even overuse them hahaha anyway, nice entry!

 Oh, also, an online leaderboard is always a nice inclusion in my opinion. I usually use Silent Wolf, it's quite easy to setup. Hope you don't mind my suggestions!

Submitted(+2)

This is my favorite. I love the Sun in sunglasses. It took me a while to understand how it worked but it is very entertaining nonetheless. Loved it 10/10

Submitted(+3)

Very polished game. Perfect for a mobile platform. Are you planning to release on it? Just dragging a planet and move on the sides gives you an better position to defeat the game. Maybe you could just release a planet automatically after a second to avoid that situation.

O love the donut planet!


Submitted(+2)

This is my favorite game on this jam, it's fun playing this. Very interactive

Submitted(+2)

This cool Sun tries very hard not to reveal how emotional it actually is. 

After getting to know one another, you will be able to practice your timing  around his smoothly animated mood swings. 

This game has a nice element of randomness, and I was wondering how you pulled of the different planet Sprites.



Doughnut Earth is best earth.