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Defying Gravity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Sound Design | #1 | 3.118 | 3.118 |
WOW-Factor | #2 | 2.824 | 2.824 |
Overall | #2 | 2.988 | 2.988 |
Art Style/Visuals | #3 | 3.118 | 3.118 |
Gameplay/UX | #3 | 2.882 | 2.882 |
Theme | #4 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, Aseprite, Paint.NET
How does your game fit the theme?
The game is a platformer with a special movement, "Disable Gravity" to float.
Self-made stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
A polished blend of puzzles and platforms ๐ฎ๐งฉ.
GAMEPLAY
The game shines as a well-polished puzzle platformer with smooth controls. The gravity mechanic is cleverly utilized. Although I often just used the gravity instead of the jump because that made some levels more easy. The level selection screen is a smart feature, allowing players of all skill levels to experience the game's content. A lot of levels made in the jam period. Nice job! Also the 3 bonus levels were a fun addition and a nice idea to add an Easter Egg just as level. Had fun playing the levels.
ART STYLE / VISUALS
The pixel art is skillfully employed, creating a coherent and visually pleasing environment throughout the game. This aesthetic choice imparts a unique feel to the game, enhancing the player's engagement.
AUDIO / SOUND DESIGN
Sound effects are well-executed, and the relaxing background track complements the gameplay, providing a soothing auditory backdrop to the puzzle-solving action.
THEME
The theme of broken physics is explored through the gravity mechanic..check.
All in all, this entry stands out as a highly enjoyable and well-crafted game in the jam. Well done on this creation, and looking forward to seeing how it evolves in future updates or in your upcoming games ๐ฎ๐
Wonderful submission - the gameplay, the art style, the music, everything about it is wonderful and well made! Keep it up!
Very lovely! Nice work. I wish the checkpoint was saved when you went to a new room. But well done otherwise!
wow, its a good game, the art is incredible and the theme is good implemented, its awesome, of course i gived a very good rating, ike it deserves, hope you try and rate my game ;)
Very nice game, and also impressive amount of content for 10 days of work!
I left some more feedback on the game's page :D
Decently snappy controls but overall gravity felt frustratingly strong, as did acceleration upwards while floating. I suppose that's somewhat the point? I appreciated the fact that it actually saves progress, and the color picker thing is cool. I did feel like each room should be a checkpoint, or that should be an optional "easy" mode. Respawning also was a little slow, though pacing was otherwise good.
Really solid entry overall though!
I thought about making each room a checkpoint but I wanted it to be a bit more challenging.
Awesome game, really liked this one! I played it on video while speaking some thoughts about it so there is probably some useful info in there if you want to see some first time gameplay footage. Thanks for making this game
0:00:43
i watched the video and it looks like you forgotten that jumping is an option i mean Iโm impressed you were able to control the floating so good but its easier to just jump over the spikes
Oh crap, I totally forgot that you could jump
Wow the graphicss!!!<3 Really love them and the sound love the 1 bit style, really good level design amazing job!
Great job, good use of the 1-bit graphics. You've created a lot of gameplay and levels, well done! Your game and mine are a bit similar.
Really cool entry. Nice use of the theme. I found the spikes a little punishing, but the levels were a nice challenge and satisfying to complete. Great work