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Loopi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay/Fun | #1 | 3.444 | 3.444 |
| Theme | #1 | 3.611 | 3.611 |
| Devlog | #2 | n/a | n/a |
| Innovation | #2 | 3.333 | 3.333 |
| Overall | #2 | 3.339 | 3.339 |
| Audio/Sound Design | #6 | 3.056 | 3.056 |
| Art Style/Visuals | #6 | 3.250 | 3.250 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, Blender, Audacity, Paint.net, Photopea, Github
How does your game fit the theme?
The characters jumps and moves in recursive worlds. Each checkpoint is its own loop., you need to find a way to break it and eventually escape.
Devlog link
https://florian-castel.itch.io/loopi/devlog/903726/loopi-devlog
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
A fun concept and well-executed!
It definitely reminded me of Patrick’s Parabox, as you mentioned yourself, but it’s still impressive to create such a solid and enjoyable variant within just 10 days!
The visuals looked good and the game feels very polished and well put together. The controls were smooth, and while the audio wasn’t anything groundbreaking, it was solid and did the job.
A nice amount of levels and puzzles to keep things interesting. The theme was nicely integrated—check!
Overall, a solid jam entry and a great base for even more to come. Good job! 🧩🎮👏
Man, just when I thought I had a chance at this game jam... you gotta snatch it away from me just like that?? 😄
Yeah so I had basically zero complaints. Maybe except that this is suspiciously similar to Patrick's Parabox, although I haven't played that one yet so I can't tell how much is inspiration and how much is copying. The only place I didn't give you 5 stars was audio... you know... could've had a couple more varied/polished sound effects, could've had some adaptive music... but really. You wowed me.
Haha, thank you! That means a lot.
I was absolutely blown away when I first played Patrick’s Parabox, and I really wanted to capture some of that magic. It was a great learning experience, especially from a technical perspective. That said, the only thing we really took from it was the recursive level boxes and the ability to enter them. Outside of that, I think our games are quite different. Patrick’s Parabox is all about pushing blocks in and out of level boxes, whereas in our game, you can’t push objects into them or backtrack. Instead, we focused more on assembling blocks together to shape the next area, which felt like a better fit for the jam’s theme.
And yeah… audio is definitely something I want to improve in future jams! We only started adding sound a couple of hours before the deadline, so it was a bit rushed.
Really appreciate the kind words, and thanks for playing!