Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Haha, thank you! That means a lot.

I was absolutely blown away when I first played Patrick’s Parabox, and I really wanted to capture some of that magic. It was a great learning experience, especially from a technical perspective. That said, the only thing we really took from it was the recursive level boxes and the ability to enter them. Outside of that, I think our games are quite different. Patrick’s Parabox is all about pushing blocks in and out of level boxes, whereas in our game, you can’t push objects into them or backtrack. Instead, we focused more on assembling blocks together to shape the next area, which felt like a better fit for the jam’s theme.

And yeah… audio is definitely something I want to improve in future jams! We only started adding sound a couple of hours before the deadline, so it was a bit rushed. 

Really appreciate the kind words, and thanks for playing!